Katak wrote: » I am sure it that the difficulty will depend on the mob, but I am guessing that most will be solo-able. Think of them as mobile resource nodes that fight back. The main point in killing them is to obtain leather, meat, and satisfaction. There will likely be tougher ones that require a group to take down, but I think players will eventually find a way to solo these as well. Like most of the comments and discussions on these forums, this is only speculation at this point.
Vhaeyne wrote: » The only two games I can think of where mobs were a challenge were FFXI and Tera. FFXI was built around a party grind, so doing anything with less that 5 people past level 10 was normally a chore. I don't think this will be the case for AoC, but I would welcome it because it makes leveling a more social experience. Tera had the BAMs, where were soloable, but not easily for every class at every level. I liked this system too because the BAMs were like mini bosses that you could grind to level. I have not seen any indication that AoC is doing anything special with world mobs. I would hope that at least open world dungeon mobs require a group. Maybe even a raid?
Damokles wrote: » AION could be challenging for certain classes at the release of the game, but they scaled down the difficulty massively over the years.
Vhaeyne wrote: » Damokles wrote: » AION could be challenging for certain classes at the release of the game, but they scaled down the difficulty massively over the years. I never soloed in Aion. I played a cleric, and had a templar, and sorc with me at almost all times. I remember our little leveling static being very effective. Especially after we had a spirit-master (the pet class, unsure of the name) join us near cap.
Vhaeyne wrote: » The only two games I can think of where mobs were a challenge were FFXI and Tera. FFXI was built around a party grind, so doing anything with less that 5 people past level 10 was normally a chore. I don't think this will be the case for AoC, but I would welcome it because it makes leveling a more social experience.
pyreal wrote: » I'm hoping for solo content for those times you don't want to be sociable, AND benefits/perks to going at it in a team. I usually roll two chars at the start: one healer and one a solo bash-em type, so I can play whatever suits me at that time. Some times you don't have time to play in a group, and need some solo content so you can stop at anytime.
Vhaeyne wrote: » The only two games I can think of where mobs were a challenge were FFXI and Tera. FFXI was built around a party grind, so doing anything with less that 5 people past level 10 was normally a chore.
shadiss wrote: » It could be even easier than that where multiple mobs are killable at a time. More like BDO style where you can kite and kill multiple enemies in a row. I suppose my preference would have to depend on the intelligence of the enemy. I like soloing some enemies in New World, but I also liked soloing multiple regular mobs without complicated AI in BDO.