Dygz wrote: » Infamouse wrote: » If you're apprehensive I suggest that you simply give it a try once we get to launch and youll quickly understand that a lot of the fears that you have are based solely on paper and rarely if ever play out that way in game in a significant way. Its not worth fundamentally altering a system that has been proven to work, when you have already improved upon it. That's true all around. We don't have enough details about how Corruption will be implemented in Ashes. We will have to play to know. And then we can have an informed discussion about what needs altering.
Infamouse wrote: » If you're apprehensive I suggest that you simply give it a try once we get to launch and youll quickly understand that a lot of the fears that you have are based solely on paper and rarely if ever play out that way in game in a significant way. Its not worth fundamentally altering a system that has been proven to work, when you have already improved upon it.
CROW3 wrote: » George Black wrote: » Typical forums, ego fights, no merit. One more month for me and Ill start real testing and true feedback. You keep at playing the intelectuals for pages unend. 🥱
George Black wrote: » Typical forums, ego fights, no merit. One more month for me and Ill start real testing and true feedback. You keep at playing the intelectuals for pages unend.
Noaani wrote: » Dygz wrote: » the focus of group v group encounters Tyrantor wrote: » This seems naive to consider the focus of group pvp to be limited to objective based pvp. I think I can see the issue here.
Dygz wrote: » the focus of group v group encounters
Tyrantor wrote: » This seems naive to consider the focus of group pvp to be limited to objective based pvp.
Dygz wrote: » Group v Group is intended to occur where Corruption is not a factor. I think, most likely, we should expect full group Corruption in order to "curb" group v group combat that is not part of Caravans or Sieges.
Dygz wrote: » but yes, Corruption is being implemented specifically to limit that
Dygz wrote: » What I see is that you don't like the proposed rules because you want to play the game differently than what is intended. Ashes is soccer. L2 is American football. You are complaining because you want to be able to use your hands to control the ball in soccer like you can in American football.
Dygz wrote: » The source is any discussion with Steven about Corruption and Objective-Based PvP combat.
Tyrantor wrote: » I see where you're getting with that if you take a portion of responses out of context like normal.
Tyrantor wrote: » I'd wager you're simply projecting your expectations on what you hear then.
Tyrantor wrote: » I'd wager you're simply projecting your expectations on what you hear then. Corruption has been laid out very plainly to "curb" griefing - group vs group is in no means griefing if that's how you view it then I can see why you would have this opinion. You may note that the corruption/flagging system is intended to "curb" ganking and spawn camping as specific examples. The conflicts created in the hunting ground GvG play will have a snow balling affect on the objective based pvp systems.
Dygz wrote: » This topic is not just about Group v Group PvP combat. This topic is about Group v Solo PvP combat. Corruption is designed to curb Group v Solo PvP combat aka ganking/griefing.
CROW3 wrote: » Yep. I think we're in agreement at a high-level. I think where @Noaani and I were agreeing earlier was how to appropriately calibrate corruption to achieve the goal above, without having exploits (for lack of a better word) that would allow folks to game the corruption system to murder greens without a commensurate downside/deterrence. For all the discussion, it's just going to take a lot of field testing w/rapid changes and feedback to find the right balance.
Dygz wrote: » This topic is not just about Group v Group PvP combat. This topic is about Group v Solo PvP combat.Corruption is designed to curb Group v Solo PvP combat aka ganking/griefing.
Dygz wrote: » I think, most likely, we should expect full group Corruption in order to "curb" group v group combat that is not part of Caravans or Sieges.
Tyrantor wrote: » I'm not really understanding the need for buffs and heals when killing non combatants - I mean... they're not fighting back after all.
Tyrantor wrote: » You're sending mixed signals. Are they curbing group vs solo or group v group because you've said both or is the intention to curb all non objective based pvp? lol
Atama wrote: » Now you might argue that this is stupid and a green who fights back should turn purple. I completely agree. If Intrepid made that change this would no longer be an issue and I wouldn’t care.
Atama wrote: » So far our info is that if you are green, a red attacks you, and you fight back and lose then you die a green and the red who kills you gets corruption, and you get a double death penalty.
Dygz wrote: » Tyrantor wrote: » You're sending mixed signals. Are they curbing group vs solo or group v group because you've said both or is the intention to curb all non objective based pvp? lol My signals are not the problem. You're inability to perceive nuance is the problem. But...if there were no intention to curb non-objective-based PvP combat, Corruption would not be a mechanic at all. Again, there is a difference between curb and prevent.