Pannath wrote: » I was curious if the game was going to have built in multi-monitor support. I know some games allow you to expand your in game visuals across more than one monitor, or even allow for another monitor to show a view pointing in a different direction. What I always thought would be extremely useful in an MMORPG would be an option to assign a 2nd monitor as a support monitor. It would have a blank background or background image, and you could pull over any of your in game windows to it like your full Map, which you could resize, quest journal, inventory, guild windows, etc... Having all that up and available on a secondary monitor without blocking your view in game would be amazing. Perhaps the dev's will consider it. They could also sell background images for the support screen in the cosmetics shop. What do you think?
Vhaeyne wrote: » As for your specific Idea about having a second screen just for the UI, I have not ever seen it where you can just designate another monitor with a random BG the way you describe.
Pannath wrote: » What I always thought would be extremely useful in an MMORPG would be an option to assign a 2nd monitor as a support monitor. It would have a blank background or background image, and you could pull over any of your in game windows to it like your full Map, which you could resize, quest journal, inventory, guild windows, etc... Having all that up and available on a secondary monitor without blocking your view in game would be amazing. Perhaps the dev's will consider it.
Shoklen wrote: » I'd be completely down for a "support monitor" setup. That said and the limited game programming knowledge I have; the second window would have to work outside the game engine itself and that could cause issues. Not so much as it "can't be done" but it might open up the system to modifications in ways that wouldn't be entirely sanctioned. As far as I know you can not have two directx engines running with intercommunication and if current advancements in engines allow for this (Ive been out of the game for a few years, pun intended) it might not only increase security issues but also slight lag/latency times (two systems updating one another). Could have the engine spit out xml to a read-only window which would work but for chat (since chat is a two way communication); but there could still be unforeseen integrity issues with data; and more so if there were two way communications between the game and support windows. Just my two cents; I'd love to see it... Just not if it would cause data vulnerability or lag... If it can be done without those two (and other unforeseen) things from happening.... Rock 'n Roll, lets do it.
Pannath wrote: » I wouldn't see why you couldn't do it. I know you can restrict a visual image in a game to a smaller resolution while still having blank area around it in some games. So if you made the 'screen' area to be the resolution of 2 adjacent screens and said the in game visuals to the normal resolution of one of the screens with an alignment in the direction of where your primary monitor was, then you could have a solid blank area that was still part of the game but not showing what your character normally see's. I remember original everquest visuals used to be like a box that was a smaller subset of the screen with the rest of the screen area as other stuff. So there must be a way to do this, technology is much better now.
Shoklen wrote: » I guess you could... do "spanning" across two monitors if they had the same resolution then just partition out the directx area to just the first monitor. Make a giant directx engine window covering both monitors but only setup the directx camera to the first. Both would have to be "full screen" for that to work and align properly. I know i can create two "window-forums" (windows) and have them communicate back and forth. I know going back to eq1 and eq2 days directx couldn't span windows (or do it properly); Im not sure if this has ever been overcome over the years.
Pannath wrote: » Maybe spanning wouldn't be needed either. Games can have multi monitor support without spanning. I was just using the original EQ ui to show that some of what was shown on screen didn't need to be visual, it could be UI space only. They must be able to set a second screen as just UI, and still have your mouse and windows to be able to move smoothly between them. p.s. Is that a lightstone in your inventory?