Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here....
Caeryl wrote: » Some players won’t fight back on principal. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area. Some players will be caught afk and die. Some groups will have the coordination to 100-0 a player before they can flag. Some players will let themselves die when they have no resources to lose. There’s not much incentive to die green, but there are a few reasons someone might.
Dygz wrote: » Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here.... The benefit is curbing others from interrupting my play session. It's just the normal death penalty for me and Corruption for them. That's plenty of incentive for me. Kill me once very quickly and then I can get back to doing whatever I as doing quickly. Rather than engaging in an activity I'm not in the mood for just because some other player wants to force me into an activity they love. Flagging just encourages people to force me into that activity with no penalty.
daveywavey wrote: » I'm green. Someone attacks me. I've got about 20 seconds to destroy every resource I have in my inventory before they kill me. They go red, and get no resources. BWAHAHAHAHAHAHAHA If I can't have them, NO-ONE WILL!!!
Caeryl wrote: » Wandering Mist wrote: » The way the current system is set up, I doubt there will be many corrupted players at all. In order to become corrupted you have to kill a non-combatant, but there's really no benefit to being a non-combatant over being a combatant due to the death penalties. So if everyone is a combatant, nobody will become corrupted. Maybe I'm missing something here.... Some players won’t fight back on principal. Some players will take the loss of some resources so they can have an instant port back to a safe-ish area. Some players will be caught afk and die. Some groups will have the coordination to 100-0 a player before they can flag. Some players will let themselves die when they have no resources to lose. There’s not much incentive to die green, but there are a few reasons someone might.
Wandering Mist wrote: » Even if a player has no interest in doing any PvP whatsoever, they are still better off flagging themselves as a combatant (which you can do manually afaik)
Pannath wrote: » While we all agree, becoming corrupted is bad. This is still a way of life for some people. I don't think the developers should take away all thier options. If you risk much, there should be a chance for reward. Perhaps allowing corrupted node development. Not as a main node, but maybe a vassal or secret node that can only go to a certain max level, and maybe only 1 or 2 of them allowed per continent and/or being available on the ocean. This will give corrupted players a place to go instead of being anathema from any population center in the game. The NPC's in these nodes are of course shady and likely all scum as well, so they wouldn't be giving the best deals to players selling loot. However there could also be a black markets and shady quests in this location too. The guards here won't attack corrupted players, but would attack any players engaged in a fight (like trying to claim a bounty) against corrupted players. This place could even sell(not cheaply)/and/or offer quests for special potions/drugs that could temporarily stave off the stat weakening from being corrupted and/or their recipes... it wouldn't prevent the equipment drop on death, but it would temporarily prevent you from becoming to weak to defend yourself or beat up monsters to lower your corruption, etc.. Another potion idea would be one that dampens the mini-map notification for being corrupted. It would still show people there was someone corrupted in the area, just not exactly where they were / who they were. Maybe even giving Corrupted nodes an advanced Thieves/Assassins guild that isn't available elsewhere. What do you guys think? Anyone else have any ideas?