Khronus wrote: » Maybe cosmetic unlocks? Pet unlocks? Something having to do with artisan path perks that don't break the system. Anything but the obvious stat increase which just causes some people to become addicted to play more to be "the best" when that shouldn't be a possibility in the first place.
PlagueMonk wrote: » It sounds like what you want is lateral progression instead of perpetual horizontal progression. (I prefer the former as well since i hate perpetual gear grind)
Xez wrote: » Getting to max level in a game should be at LEAST a 1 and a half to 2 year grind for the "average" hardcore player, and more like a 5 to 10 year journey for most "average" mmo players. I want gaining a single level to be taking at LEAST multiple weeks in the middle level ranges, and more like 1 or 2 months or more per level at the highest levels.
Dygz wrote: » PlagueMonk wrote: » It sounds like what you want is lateral progression instead of perpetual horizontal progression. (I prefer the former as well since i hate perpetual gear grind) What is the difference between lateral progression and horizontal progression?
Dygz wrote: » Going up is vertical progression. Horizontal/Lateral is broad or wide. Vertical is steep or deep.