Dayuhan wrote: » Make current hardware scream, that is the best way to push the "what is possible" envelope in developing hardware. For those with "current" hardware systems they can make the decision as to what options they want to sacrifice in game settings. New games should push what is possible so hardware vendors have a new goal to reach for.
Talents wrote: » Well we know they want the game to be able to run comfortably on hardware that is 5 years old at the time of release, so don't expect cutting edge graphics when it releases, but I still think it'll be a beautiful game.
Asgermon wrote: » Talents wrote: » Well we know they want the game to be able to run comfortably on hardware that is 5 years old at the time of release, so don't expect cutting edge graphics when it releases, but I still think it'll be a beautiful game. Of course, AoC should also run smoothly on old systems, otherwise an MMO would not make sense. but as in most games there could be settings that regulate the graphic level at which the world of AoC is displayed. people with older systems could turn the graphics level down in the settings and people with high-end systems could enjoy the game at the highest level. in battles or cities where many players come together, the graphic level may then have to be reduced dynamically and automatically. I think that steven had already said something about this or am I wrong?