hey

there have been some discussions about boss monsters. I hope I haven't overlooked anything and am writing something here for the second time.
i just wanted to throw a question in the room.
Would you prefer, from a fixed number of options, randomly selected boss monster mechanics / skills / motions for a boss monster or static, always constant mechanics / skills / movements?
by that I don't mean the dynamic adjustment of the boss's difficulty depending on whether you defeated previous boss monsters quickly or slowly. whereby a boss monster with randomly selected mechanics is certainly more difficult than a boss monster with static mechanics. My main concern is whether you like boss monsters with random meachnics / skills / movements better or worse and why.
example:
a boss monster has 3-4 skills that are randomly selected from a list of 20 skills at the beginning of the fight. the times between the activation of the individual skills could also be chosen randomly at the beginning of the fight. In addition, the boss monster's movement patterns could be selected at random from a list of movement patterns. (not we can choose that but the system)
the whole thing must of course be properly balanced. a boss monster that knocks out 4 skills within 4 seconds would be pretty overpowered or too easy to defeat if you can dodge the attacks.
some may ask why you should want something like that. variety and new challenges every time.
what do you think?