mushin wrote: » Have you guys seen the cleric abilities? Talk about being over dramatic, it looks like power rangers before they do anything. Also no need to float in the air while casting.
Damokles wrote: » mushin wrote: » Have you guys seen the cleric abilities? Talk about being over dramatic, it looks like power rangers before they do anything. Also no need to float in the air while casting. All abilities currently look over the top. This is Alpha and they are still working on things like VFX and animations. Mages do a floating twist in the air to throw a small fireball.
Merek wrote: » Obligatory, "The animations are placeholder!" comment. Aware of this I'd like to say they really don't look like they have power behind them. The previously mentioned fireball animation, Far too acrobatic for a mage, it looks like something a monk would do. Also, you look locked in place when you're casting it. For such a simple spell I don't think movement should be restricted. Now, some better animation examples: BDO; Sorcerer Cast, ESO; Sorcerer Crystal Shard Cast, WOW; Another Fireball, I remember Steven saying he took some inspiration from ArcheAge but I'm not seeing it yet. Hopefully he wasn't talking about their monetization scheme, lol.
Damokles wrote: » Yes, you are right in that the animations are not the best. Also: The fireball spell is pretty strong from what we have seen of it. It chunks a good bit of health aparently and it would explain the ned for WHY it roots you.
Damokles wrote: » Please also remember, this is Alpha. Alpha 1 at that. They are currently working on making the game systems like Caravans etc something thats engaging. They have time to make better animations.
AntVictus wrote: » How about, it's not even in alpha yet. Stop worrying about something that doesn't even have the full first set of data available? kthxbye. (in other words, this isn't the final rendition.)
Jahlon wrote: » So two things 1) The animations are first pass place holders. They are the ones used on the base 50 or so abilities testers will have access to so Intrepid can get some data so they can make data driven decisions about the MMORPG. They've already gotten data from the BR on action combat, and they've made some decisions based on that. These first four combat tests will give them more data and they will move on forward with that. 2) Your entire press > hold > charge > damage that isn't an animation thing, that is a style of combat thing, and its not the style of combat they are going for.
BobzUrUncle wrote: » You expect final quality animations from a game in development before the main Alpha testing?
oophus wrote: » After a while they've got hundereds of these building blocks of animations, where a ton of them will end up having the same first and last frame. That means they can build hundereds of different animations only through the game engine it self for different type of effects and abilities later without having to wait for animators to build one and one new animation for each iteration of testing.
oophus wrote: » BobzUrUncle wrote: » You expect final quality animations from a game in development before the main Alpha testing? No, it's the opposite. I don't want to see completed VFX and animations while the timing for combat isn't finalized. The animators time is way better spent building building-blocks that they tweak rapidly while testing. Once the timing and feel is correct, they do a overhaul and finalize animation.