Leiloni wrote: » Thanks for the reminder. I was going to say I definitely have seen mechanics like this used before and I couldn't remember where. Definitely TERA. I also seem to remember other classes had a couple skills like this as well. I know my Priest had a skill that would return mana to myself and the group and it had 2-3 charge levels. Not something you really want on all of your skills. Just practically speaking, it's not intuitive or fun to play with.
Asgermon wrote: » it is really exhausting to read everything here and 80% of it is just a discussion about whether oophus is allowed to express criticism of something that is still in the works.
Noaani wrote: » Not only is there no need to worry, there is also no need for someone with no MMO development experience to try to tell industry veterans how they should do their job. My issue is with someone that feels so self righteous that they think they can tell some of the most experienced MMO developers that have ever been how to develop an MMO.
Adaegus Wintermight wrote: » Noaani wrote: » Not only is there no need to worry, there is also no need for someone with no MMO development experience to try to tell industry veterans how they should do their job. My issue is with someone that feels so self righteous that they think they can tell some of the most experienced MMO developers that have ever been how to develop an MMO. Are you asking the community to not provide feedback to the developers?
eighart wrote: » That animation when mage is throwing a fireball from air is so wrong that I am considering collecting money from people on the internet to pay the devs to change it.
Noaani wrote: » Feedback is saying "I like these things, and I dislike these things", the second you get in to saying what you think they should do to remedy the things you don't like, you are no longer offering feedback. At that point you are being a self righteous prat that thinks they know better than a group of people with actual hundreds of years combined experience on the subject matter.
Wandering Mist wrote: » Also, on the topic of animations and combat timing, the timing is entirely dependent on the animations, they go hand in hand. In order to fine-tune the combat timing you need animations to see what timing works and what doesn't.
Adaegus Wintermight wrote: » But you're allowed to say "hey have you guys tried this?" or even "X is good but Y might be something special". The AoC team isn't perfect, no one is. It's okay to suggest things.
Noaani wrote: » Anyone that hasn't worked in that environment simply doesn't understand the things that need to all work together. They just see the finished dish, and think that is all the attention that is given.
Noaani wrote: » Not only is there no need to worry, there is also no need for someone with no MMO development experience to try to tell industry veterans how they should do their job.
Noaani wrote: » My issue is with someone that feels so self righteous that they think they can tell some of the most experienced MMO developers that have ever been how to develop an MMO. Any sane person that values experience or expertise would take the same issue here that I have. They may not express it in the same way, but they would have that same issue.