Adaegus Wintermight wrote: » BlackBrony wrote: » @Adaegus Wintermight I'm sorry, but that's just being a dick. Precisely!
BlackBrony wrote: » @Adaegus Wintermight I'm sorry, but that's just being a dick.
BlackBrony wrote: » Adaegus Wintermight wrote: » BlackBrony wrote: » @Adaegus Wintermight I'm sorry, but that's just being a dick. Precisely! Which is why your proposal is bad. Ashes wants to avoid dicks, that's why we have stat dampening. And it's great.
Adaegus Wintermight wrote: » PlagueMonk wrote: » Fond memories of being saved? What dream state do you live in? I feel sorry for you. It doesn't sound like you've ever played on Emerald Dream. When you're playing a game with a strong community, and people run into each other more then twice in the years that they play, they start remembering their interactions and building connections, good or bad.
PlagueMonk wrote: » Fond memories of being saved? What dream state do you live in?
That analogy is nonsense. And please, call them Native Americans.
Adaegus Wintermight wrote: » BlackBrony wrote: » Adaegus Wintermight wrote: » BlackBrony wrote: » @Adaegus Wintermight I'm sorry, but that's just being a dick. Precisely! Which is why your proposal is bad. Ashes wants to avoid dicks, that's why we have stat dampening. And it's great. That's a noble goal, and it's a shame it's impossible. You can deter assholes, but there'll always be some present.
PlagueMonk wrote: » Makes more sense than trying to get us to believe PKing creates a sense of community. /rolls eyes.
oophus wrote: » PlagueMonk wrote: » Makes more sense than trying to get us to believe PKing creates a sense of community. /rolls eyes. But PK'ing do create communities. The reason my guild has had a X year long fight vs another guild was because of PK'ing. One of our teammates got stomped hard, and harrassed, so we put it on ourselves to always gank, kill and harass them back whenever we saw them. In every MMO we play, where we see the same guild, we greet each other and remember some epic battles that came throughout the years because of the situation that arose in the first MMO. And yes, we still fight! Its in our blood now, and we choose a server because of each other. Mortal enemies! Having someone that you always compare yourself against, and fight against is fun, and it all started with some random PK'ing 15 years ago.
PlagueMonk wrote: » There is a distinction because, in games where the focus is primarily on PKing, it does form community but not in the way the OP is describing it. I played DAoC, ESO and WAR where all do build a sense of realm pride and bonding with each other over the 'common enemy'. AoC will be different for the most part in that, outside of organized PvP events, things will be more individual/personal/ small group related.
Sathrago wrote: » The game is designed specifically to deter you from playing corrupted. Thats how the developers feel and a large part of the fans feel. Instead of expanding on corruption we should look for ways to expand open world pvp without falling into the griefing traps that corruption attempts to address.
PlagueMonk wrote: » Makes more sense than trying to get us to believe PKing ganking creates a sense of community. /rolls eyes. But not liking my analogy doesn't diminish the point that fear and revenge are poor motivations for "building community". Sure they can but in a negative way. I want to meet people because I WANT to meet them, not out of some necessity and fear over being ganked so we must group together, hire body guards or look for a bounty hunter to hunt down the PKer.
oophus wrote: » PlagueMonk wrote: » Makes more sense than trying to get us to believe PKing creates a sense of community. /rolls eyes. But PK'ing do create communities. The reason my guild has had a X year long fight vs another guild was because of PK'ing. One of our teammates got stomped hard, and harrassed, so we put it on ourselves to always gank, kill and harass them back whenever we saw them. In every MMO we play, where we see the same guild, we greet each other and remember some epic battles that came throughout the years because of the situation that arose in the first MMO. And yes, we still fight! Its in our blood now, and we choose a server because of each other. Mortal enemies! Having someone that you always compare yourself against, and fight against is fun, and it all started with PK'ing.
Marcet wrote: » I agree with the OP, what is the worst that can happen, a super powerful player will be unkillable?? Then he will be like the witch king of Angmar and lay waste to the land, only an alliance of people will defeat him. That's PvP done correctly, and role done correctly.
Nagash wrote: » Don't for get the devs want "meaningful" PvP and not just a murder box