Noaani wrote: » they do not need suggestions for how to fix it.
Adaegus Wintermight wrote: » Noaani wrote: » they do not need suggestions for how to fix it. Not to start this business again, but suggestions on how to fix it should always be welcome. It never hurts to offer aid, especially if the aid is coming from a professional!
Noaani wrote: » Adaegus Wintermight wrote: » Noaani wrote: » they do not need suggestions for how to fix it. Not to start this business again, but suggestions on how to fix it should always be welcome. It never hurts to offer aid, especially if the aid is coming from a professional! An actual professional wouldn't bother attempting to offer assistance without fully understanding the specifics of the entire project and the implications of those specifics. This is because these specifics will dictate what is viable in a project and what is not even moreso than available technology will dictate that. People that offer unsolicited assistance are the very definition of non-professionals in any field, let alone in the field in question.
ashleyyn wrote: » Noaani wrote: » Adaegus Wintermight wrote: » Noaani wrote: » they do not need suggestions for how to fix it. Not to start this business again, but suggestions on how to fix it should always be welcome. It never hurts to offer aid, especially if the aid is coming from a professional! An actual professional wouldn't bother attempting to offer assistance without fully understanding the specifics of the entire project and the implications of those specifics. This is because these specifics will dictate what is viable in a project and what is not even moreso than available technology will dictate that. People that offer unsolicited assistance are the very definition of non-professionals in any field, let alone in the field in question. No one is absolutely right or wrong. Some serious mistakes can even destroy the entire project. Why don't the excellent ones accept better suggestions? Or is it that AOC is now perfect?
Noaani wrote: » If your parent or grandparent were getting an operation that would greatly improve their quality of life, would you tell the surgeon how to perform the operation?
oophus wrote: » Noaani wrote: » If your parent or grandparent were getting an operation that would greatly improve their quality of life, would you tell the surgeon how to perform the operation? Haha! Don't be ridiculous! If we're going to be making a VR game, I would want all the input on it as I can through our brainstorm meetings, and as I've said earlier. I would want critique as fast as possible while we progress. The earlier I hear about something, the less pain is it to alter it. ESPECIALLY towards the target-group of players that will be playing it! Comparing this towards a life and death situation is ****, and you are still looking at this as a chef trying to form som poor comparison to "too many cooks in the kitchen" idiom. This line of work doesn't work this way! And you have no clue on what you think the devs want or needs in the form of feedback or content in this forum, so for the last time - stop talking for them! Stop trying to muffle feedback out of here, and scare people away! Thats doing them a disservice!
BlackBrony wrote: » Thing is, only Intrepid knows what their target player audience. You might not be. We have had many many people asking for PvE servers, toogle for PvP or some other great ideas that if they weren't implemented would mean the game would fail. Feedback is only relevant if it's coming from someone who understands your product. Yes, you can voice your concerns, but not all feedback is useful.
oophus wrote: » If we're going to be making a VR game, I would want all the input on it as I can through our brainstorm meetings, and as I've said earlier. I would want critique as fast as possible while we progress. The earlier I hear about something, the less pain is it to alter it. ESPECIALLY towards the target-group of players that will be playing it!
you are still looking at this as a chef
Stop trying to muffle feedback out of here
oophus wrote: » . An animator for example doesn't need to come from games. I'll bet 100% that if they got someone who wanted to join from film who worked at Pixar or Disney for example they would snatch them up. They will then learn how to work at the office through just a few weeks of practice in how games need a few new rules over film in how stuff are delivered and how animations needs to start and end often at the same pose.
Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional.
oophus wrote: » I work within the same line of work, and at my job we strive to get negative reviews as early as humanly possible. Positive reviews have no value early in development outside of knowing that we're on track to something. But we hope to get negative reviews as early as possible, because the earlier they come, the less work there is to change the problems to fix them. When people in the forums have negative things to say, applaud it! Or at least if its constructive. The devs will want to hear stuff that bothers people now, instead of at closer to launch where its too late - or at least there it will cost 10x the money and effort to fix problems that should have been seen and noticed earlier. Saying that "everything will be fine", or "its alpha" doesn't help them. We're all here because we're hyped on the game, and we took the effort to register to a new site in a new forum to give support. That alone shows appreciation for what the game is trying to be, and what direction they generally have for it. So giving reviews, thoughts, suggestions etc, good or bad is the same as showing support, as long as its constructive. I have a big stance on how I think they should implement animations, but that's only because I see that they haven't standardized how they should be implemented, and for me - combat is the one single biggest thing for this to be a success. I wish they said that beneath 30 frames, its ok to have one point cache on animations and anything above gets split in more parts so its easier to adjust later. And the ultimate standard should be to always split animations for the upper body and the lower body - as this means the stride can be adjusted separately from the main animation and speed of abilities, or the other way around. Take it as a compliment.
oophus wrote: » Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional. This is stupid. I've worked in this segment for 10 years. I've used the same programs from when some of them were released for the first time. In any way, I have no desire or interests in your thoughts and I don't care what you think. I will as I've said continue to give the same type of feedback I my self are happy to hear while in the middle of a project.
oophus wrote: » Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional. This is stupid. I've worked in this segment for 10 years.
I will as I've said continue to give the same type of feedback I my self are happy to hear while in the middle of a project
Noaani wrote: » oophus wrote: » Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional. This is stupid. I've worked in this segment for 10 years. I have no reason to believe this - you appear to understand how to google a few basic terms, but don't understand how to use BBCode - which doesn't bode well for you claiming any kind of career like this. I will as I've said continue to give the same type of feedback I my self are happy to hear while in the middle of a project Maybe if you had have spent less time reading worthless feedback and more time working on the projects you claim to be involved in, after 10 years you would have been pulled from working on water and fire in to a more senior position. If I spent 10 years in one segment and wasn't running projects by then (or at least the lead of a significant portion of a project), I'd be embarassed. But it's ok, I'm still assuming you don't work in this field at all, so no need to be embarrased.