Sathrago wrote: » Red players respawn randomly near where they died. This makes it completely plausible for players to camp a corrupted player until they run out of corruption.
rikardp98 wrote: » The word "meaningful" is a subjective word that can never have an objective definition.
rikardp98 wrote: » I also want to say that, a discussion is based on personal feelings and past experience, especially when it comes to games xD
rikardp98 wrote: » Ps. When you respond to the OP dont do it by trying to quote the developers, because what they have said before may change in the future, and what is interesting is what YOU think about the OP.
rikardp98 wrote: » So answers me this, why do we need bounty hunters if stat dampening will just handle the corrupted player for us?
Ganknasty wrote: » Isn't this why we have certain server types? PvE, PvP, RP and such? Playing on an open PVP server being PK'd as opposite faction/node is bound to happen. Now I agree that Max level camping lowbies is just lame, but if were even level, why should those of us who love to PVP be punished? Players who can't handle being killed/ganked out in the world should play on a "Normal PVE" server where all PVP is instanced. So I gain Max Corruption and now I'm easy bait for Bounty Hunters and other Players to kill? I've done my fair share of ganking in MMO's but it's not to the extreme like corpse camping for no legit reason, hanging out in lowbie areas to impede character progress and such. I agree for penalties if there is X difference in levels, but not when we're on equal footing.
FuryBladeborne wrote: » It has been defined by Steven to explain what he means when he says that he is creating systems that foster meaningful conflict.
FuryBladeborne wrote: » Also, if we can't use the information given by the developers, how can we have a conversation about anything that will actually be built into the game? You would apparently just throw out all known information about the game because of the possibility that something might change. Are you just trolling?
FuryBladeborne wrote: » The systems are somewhat redundant. However, that means the corrupted player is being taken down in more than one way. It is increasing the pressure not to build a high level of corruption. The bounty hunter system may stop a corrupted player early. Or it may not. It is up to the bounty hunters in the area. The stat dampening will increase as the corrupted keeps killing non combatants. If the bounty hunter system doesn't stop the corrupted player before the corrupted player kills a lot of non combatants, then the stat dampening appears to be intended to cause a hard stop.
rikardp98 wrote: » FuryBladeborne wrote: » It has been defined by Steven to explain what he means when he says that he is creating systems that foster meaningful conflict. And that's his definition, which I personally agree with. But the word "meaningful" is subject and may change depending on the person.
rikardp98 wrote: » FuryBladeborne wrote: » Also, if we can't use the information given by the developers, how can we have a conversation about anything that will actually be built into the game? You would apparently just throw out all known information about the game because of the possibility that something might change. Are you just trolling? What I'm saying is that the game still have a few years before a full release and that's why we, the forum users, should focus on discussing our subjective views and old experience with other games. I'm not saying that you shouldn't use facts that the developers have given us, you should use it if there is a miss interpretation or someone missed something. But using that information to "dismiss" an opinion about a system in the game just feels weird and won't start a healthy discussion between two parties. Saying "well the developers don't see that as meaningful, and so that's why." Isn't a argument, no matter how much you show evidence of them saying it. And that's because it's a subjective view that some may not agree with. And you have to use your own subjective view to try and get them to understand why you agree with the developers.
rikardp98 wrote: » FuryBladeborne wrote: » The systems are somewhat redundant. However, that means the corrupted player is being taken down in more than one way. It is increasing the pressure not to build a high level of corruption. The bounty hunter system may stop a corrupted player early. Or it may not. It is up to the bounty hunters in the area. The stat dampening will increase as the corrupted keeps killing non combatants. If the bounty hunter system doesn't stop the corrupted player before the corrupted player kills a lot of non combatants, then the stat dampening appears to be intended to cause a hard stop. Well that to me just means that there won't be a lot of bounty hunters. They won't be able to kill corrupted players before a random player, and there for no rewards, which means no reason to be a bounty hunter. I think that the bounty hunter system seems really cool and interesting, I just want it to be meaningful and rewarding to do as job in the game.
FuryBladeborne wrote: » Changing meaning by person doesn't matter in this context. Steven is adding systems to the game to create what he has chosen to call meaningful PvP. He's created a label. If people disagree with the label, that is fine. However, the group of systems that stimulate meaningful conflict are still being put into Ashes under that name.