oophus wrote: » I work within the same line of work, and at my job we strive to get negative reviews as early as humanly possible. Positive reviews have no value early in development outside of knowing that we're on track to something. But we hope to get negative reviews as early as possible, because the earlier they come, the less work there is to change the problems to fix them. When people in the forums have negative things to say, applaud it! Or at least if its constructive. The devs will want to hear stuff that bothers people now, instead of at closer to launch where its too late - or at least there it will cost 10x the money and effort to fix problems that should have been seen and noticed earlier. Saying that "everything will be fine", or "its alpha" doesn't help them. We're all here because we're hyped on the game, and we took the effort to register to a new site in a new forum to give support. That alone shows appreciation for what the game is trying to be, and what direction they generally have for it. So giving reviews, thoughts, suggestions etc, good or bad is the same as showing support, as long as its constructive. I have a big stance on how I think they should implement animations, but that's only because I see that they haven't standardized how they should be implemented, and for me - combat is the one single biggest thing for this to be a success. I wish they said that beneath 30 frames, its ok to have one point cache on animations and anything above gets split in more parts so its easier to adjust later. And the ultimate standard should be to always split animations for the upper body and the lower body - as this means the stride can be adjusted separately from the main animation and speed of abilities, or the other way around. Take it as a compliment.
Noaani wrote: » oophus wrote: » Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional. This is stupid. I've worked in this segment for 10 years. I have no reason to believe this - you appear to understand how to google a few basic terms, but don't understand how to use BBCode - which doesn't bode well for you claiming any kind of career like this. I will as I've said continue to give the same type of feedback I my self are happy to hear while in the middle of a project Maybe if you had have spent less time reading worthless feedback and more time working on the projects you claim to be involved in, after 10 years you would have been pulled from working on water and fire in to a more senior position. If I spent 10 years in one segment and wasn't running projects by then (or at least the lead of a significant portion of a project), I'd be embarassed. But it's ok, I'm still assuming you don't work in this field at all, so no need to be embarrased.
oophus wrote: » Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional. This is stupid. I've worked in this segment for 10 years.
Noaani wrote: » This is why I am happy to say you are in no way professional - without learning the specifics of the project, you shouldn't comment on it. No one underatands this more than a professional, and so anyone willing to offer "suggestions" without being that familiar is obviously not a professional.
I will as I've said continue to give the same type of feedback I my self are happy to hear while in the middle of a project