Warth wrote: » you clearly misunderstoos what he meant by that. Disbanding the guild wouldn't be an actively used way to stop the war. Surrendering would be.
Noaani wrote: » Warth wrote: » you clearly misunderstoos what he meant by that. Disbanding the guild wouldn't be an actively used way to stop the war. Surrendering would be. Even if this were the case, there are a LOT of guild leaders (especially in a PvP setting) that would disband a guild before admitting defeat. A system like this absolutely needs a timer.
Warth wrote: » [ Noaani wrote: » Xyls wrote: » At the very least I think there needs to be an option where two guilds can go to war indefinitely with the only way to end it is surrendering or a guild disbanding... The more I think about this, the less sense it makes to me. My first thing for not liking it is any game system where a guild disbanding is one of the potential designed outcomes is a bad system to have in a game. Players and thus subscriptions, leave the game when guilds disband, so it is in any game developers best interest - and in the best interest of their game and every player in that game - to encourage guilds to stay together. The second reason I don't see a need for this any longer is that I just don't see a game system requirement in regards to guilds wanting to dislike each other. If there is a guild that I and my guild actively dislike, we don't need a game system to tell us what to do. Nor do we need to avoid corruption when fighting them - in fact inflicting corruption on that rival guild seems to me to be a valid tactic. I just don't see the up-side to a system like this, and see many downsides (most notably, people leaving the game due to their guild disbanding, which is one of only two ways to end a war). I mean, why do you need a system to remind you what guild you are supposed to not like? you clearly misunderstoos what he meant by that. Disbanding the guild wouldn't be an actively used way to stop the war. Surrendering would be. A guild disbanding would however clear all the wars they are a part of... duh. Otgerwise the opposing guild would be stuck in an indefinite unwinnable war.
Noaani wrote: » Xyls wrote: » At the very least I think there needs to be an option where two guilds can go to war indefinitely with the only way to end it is surrendering or a guild disbanding... The more I think about this, the less sense it makes to me. My first thing for not liking it is any game system where a guild disbanding is one of the potential designed outcomes is a bad system to have in a game. Players and thus subscriptions, leave the game when guilds disband, so it is in any game developers best interest - and in the best interest of their game and every player in that game - to encourage guilds to stay together. The second reason I don't see a need for this any longer is that I just don't see a game system requirement in regards to guilds wanting to dislike each other. If there is a guild that I and my guild actively dislike, we don't need a game system to tell us what to do. Nor do we need to avoid corruption when fighting them - in fact inflicting corruption on that rival guild seems to me to be a valid tactic. I just don't see the up-side to a system like this, and see many downsides (most notably, people leaving the game due to their guild disbanding, which is one of only two ways to end a war). I mean, why do you need a system to remind you what guild you are supposed to not like?
Xyls wrote: » At the very least I think there needs to be an option where two guilds can go to war indefinitely with the only way to end it is surrendering or a guild disbanding...
Xyls wrote: » Noaani wrote: » Warth wrote: » you clearly misunderstoos what he meant by that. Disbanding the guild wouldn't be an actively used way to stop the war. Surrendering would be. Even if this were the case, there are a LOT of guild leaders (especially in a PvP setting) that would disband a guild before admitting defeat. A system like this absolutely needs a timer. It absolutely does not need a timer. Lol your entire point of view is based on the possibility of a guild disbanding over it.... Whelp better get rid of loot, raids, guild chat, trade chat, etc, etc, etc.... Hell lets just make the game without guilds period so Noaani never has to worry about guilds disbanding. So dumb.