Khronus wrote: » This is a unique idea. If they balanced the game around 1v1, this would have been an AMAZING idea but I will probably not be in your cellar to 1v1 as a tank unfortunately. I would like to see SOMETHING implemented that would allow me and my class officers to work with players on improvement. If we get the ability to "brawl" in an area, I would be able to test DPS and skill rotations without a dps meter.
Viden33 wrote: » Khronus wrote: » This is a unique idea. If they balanced the game around 1v1, this would have been an AMAZING idea but I will probably not be in your cellar to 1v1 as a tank unfortunately. I would like to see SOMETHING implemented that would allow me and my class officers to work with players on improvement. If we get the ability to "brawl" in an area, I would be able to test DPS and skill rotations without a dps meter. Since ashes of creation really isn't centered around 1 vs 1 due to class weakness and strengths, having a brawl mechanism would change this idea COMPLETELY in a good way (in my opinion). I guess if it were incorporated where each character brawling can only dodge (duck left, duck right), punch, block, or kick (with either left or right arm, and legs) while eliminating all skills or buffs, it would even out the playing field for 1 vs 1. The health and damage function could also be evened out by allowing a specific amount of damage to be received and delivered. Keeping the damage at a even playing field would also eliminate level differences between new players and elite players. It'll be like street fighter without an special moves, just straight up brawling. Each fight could also be timed and who ever dealt the most damage will be the victor. I know I'm just fantasizing here but any thoughts?
Trikyfizzz wrote: » When bigger people obviously hit harder. Simple physics there.