Noaani wrote: » If running caravans is too much of a risk, people won't run them. If the game is unplayable or unenjoyable (even if that is because players are not running caravans), then people will play a different game.
daveywavey wrote: » Noaani wrote: » If running caravans is too much of a risk, people won't run them. If the game is unplayable or unenjoyable (even if that is because players are not running caravans), then people will play a different game. I think part of the confusion here may be how you've worded this, as if one inevitably leads to the other. Just cos people aren't running caravans doesn't mean they're going to leave the game.
Xyls wrote: » Why does everyone think this is an all or nothing situation? Make death penalties 1/10th that of normal death penalties for each death that aren't applied until the pvp event ends or you leave the event area. You could even apply that to open world raids... like x yards around each boss are 1/10th the normal death penalties. Do some testing and figure out the sweet spot that is fair based on how much the average person dies during the events.
Atama wrote: » Xyls wrote: » Why does everyone think this is an all or nothing situation? Make death penalties 1/10th that of normal death penalties for each death that aren't applied until the pvp event ends or you leave the event area. You could even apply that to open world raids... like x yards around each boss are 1/10th the normal death penalties. Do some testing and figure out the sweet spot that is fair based on how much the average person dies during the events. Literally nobody but you has brought up the need for a full death penalty in this thread. Stop stirring up BS just to cause trouble. Personally I would assume that if there’s a death penalty it would be at half the normal penalty, since that’s normally what happens with consensual PvP. Who would even suggest it should be worse than that? Use your head.
daveywavey wrote: » Just cos people aren't running caravans doesn't mean they're going to leave the game.
Percimes wrote: » No personal penalties for failures means more people will try out the sieges and caravans and so these events will happen more often.
Percimes wrote: » Yeah, who wants pvp in a pvx game anyway. Castle sieges should only happen once every three months, when the serious people have made all their preparations, songs have been composed and the elk antlers market is stable. They should be held in secret between the interested parties because if the words were to spread all the server would show up to participate in this rare event. Forgive the sarcasm, but if death penalties are too harsh only the ultra prepared elitist will attempt them. The big fishes will eat the smaller ones and then everyone will wonder why there is no sieges at all. Do we know enough about caravans to even comment how hard or easy it will be to stop one? My only speculation is that whether or not there is a death penalty won't change much: they will be hard to defend against well prepared attackers and hard to stop against well prepared defenders. Meaning that random people will have a hard time defending or attacking against dedicated opponents. They will prey on the easy targets.
Sathrago wrote: » And now you have zergs running rampant due to no death penalty.
Percimes wrote: » Yeah, who wants pvp in a pvx game anyway. Castle sieges should only happen once every three months, when the serious people have made all their preparations, songs have been composed and the elk antlers market is stable. They should be held in secret between the interested parties because if the words were to spread all the server would show up to participate in this rare event.
Percimes wrote: » We seem to focus on different part of what is a zerg, and thus we misunderstand each others. You think primarily on the mindless aspect. Sending people over and over without strategy. I think mostly of large numbers of people. Different people.
George Black wrote: » I think caravans should not be the same as sieges, node sieges, freehold sieges and guild wars. I think during caravans you should receive xp debt upon dying, full or less matters not. For the other mentioned tactical PvP situations there should never be death penalties, not stats dumpening, not xp debt, not material loss. In those situations many deaths are a certainty. Same thing for all instanced raids.
George Black wrote: » The underdogs will be discouraged.
Percimes wrote: » Sathrago wrote: » And now you have zergs running rampant due to no death penalty. You think zergs will finance the initiation of a siege??
George Black wrote: » Adding such heavy penalties to the most fun activities that everybody is looking forward to every 1 month and every 2 weeks will be a huge turn off.
You cant keep punishing PvP all the time in a PvX game, where your xp debt from heavy PvP deaths impacts all the X activities. This will divide the community so much more.