Noaani wrote: » The way almost all guilds will eventually realize is the best way to take on content that has these scaling mechanics is to assume that they need to kill the hardest version of the encounter. As such, guilds will go in to the fight under the assumption that all mechanics will be turned on, and any that are not simply make the encounter easier. This basically leaves content as being the same as it is in other games like GW2, but with the potential for it to occasionally be easier.
Atama wrote: » Yeah, I was also under the impression that raids and dungeons are open world, they have to be to support PvX. If we have instances that’s the first I’ve heard of it.
Bricktop wrote: » GW2 is a super casual game, probably the most casual I have ever played. The devs of GW2 intend for the game to be easy and casual and a dopamine inducing reward fest for every participant. Have a little faith the Ashes devs can make open world bosses that are somewhat difficult and interesting since they don't subscribe to the "Reward every player as often as possible" philosophy that GW2 devs perpetuate.
Noaani wrote: » As you know though,I do *have faith" in Intrepid, which is why I have been saying for a while that they will end up instancing a portion of raid encounters
Bricktop wrote: » I would be very surprised if there ended up being "instances" with 5-6 or more bosses inside that people can sit inside and beat their heads against all night free of peril from other players. That kind of instance just doesn't really make sense in the context of the game to me personally since it's basically free gear eventually.
Noaani wrote: » I wouldn't want multi-encounter instances at launch, and possibly not at all. I can see a specific eventuality where it would make sense to add them in the future, but I wouldn't be arguing for that unless that eventuality actually occurred, which is in no way a given.
Bricktop wrote: » Noaani wrote: » I wouldn't want multi-encounter instances at launch, and possibly not at all. I can see a specific eventuality where it would make sense to add them in the future, but I wouldn't be arguing for that unless that eventuality actually occurred, which is in no way a given. Interesting. This whole entire time I was under the assumption you were championing for multi boss instances to be added in for most of our past conversations. This has most likely been a cause of some misunderstanding between us. I've always been totally fine with single boss instances with lockout mechanics for the record.
Vhaeyne wrote: » This is like watching flys... mate:https://www.youtube.com/watch?v=5DHB0vrNAak&ab_channel=Geksagen This is what a raid boss looks like:https://www.youtube.com/watch?v=U0G2auMMKlo&ab_channel=dudewhereismyspoon I have every doubt in my mind that AOC will have anything like my friend Titan in it. While I am not convinced the raid bosses even need to be that hard or complex. Considering that it is not the main appeal of the game. I will take PvE difficulty where ever I can get it.