Tyrantor wrote: » What is alarming to me is that the developers are trying to promote participation by rewarding people with "No death penalty". The design of the systems should be the reward, people should want to do them because they're fun, because their guild needs them, because their node needs them.
Xyls wrote: » PvPers will do these events because they are fun no matter what the death penalties are... that's not the issue. But if you want to run 250 v 250 (even 500 v 500) castle sieges and unlimited node sieges, you are going to need people who may not enjoy pvp all that much to participate. I'm sure that's why they decided on no death penalties. It also kind of seems lazy that they wouldn't try and find a lesser, balanced level of death penalties for those game modes because it does kind of go against the risk v reward core they talk so much about. I also think including no death penalties in caravan runs (and to an extent guild wars) is somewhat lazy as well.
Tyrantor wrote: » Right now the game has no manual flagging for the open world pvp so the vast majority of us wanting that type of content can enjoy it with others seeking the same, and now we're going to get objective based pvp with no death penalties both of these designs are likely to alienate the same player demographic imo. To elaborate on this, what i'm seeing is that the devs want to shoe horn pvpers into the objective based pvp though by removing the death penalty it also removes a lot of the general incentive the "pvp community" is looking for when it comes to a "risk/reward" design. The no death penalty caters specifically to a WoW type player base. Ultimately each month I'm just getting more and more confused by the development direction of the game.
Noaani wrote: » In the past, when talking to more PvP oriented players, I always said that open PvP is not the area of the game they should be looking at. Sieges, caravans and node/guild wars is where they will find the content they are after. With what I see now, those players should be looking at Albion. Along with the players wanting high end PvP that should be looking at FFXIV, I am really not sure what is happening with this game any longer.
Tyrantor wrote: » Noaani wrote: » In the past, when talking to more PvP oriented players, I always said that open PvP is not the area of the game they should be looking at. Sieges, caravans and node/guild wars is where they will find the content they are after. With what I see now, those players should be looking at Albion. Along with the players wanting high end PvP that should be looking at FFXIV, I am really not sure what is happening with this game any longer. I can understand your suggestions here, though for me I'll at least be giving the game a go and see where it ends up. You know originally I saw no real circumstance where I'd be a corrupt player on any sort of normal/consistent time frame but it looks like I'm going to likely be going corrupt daily with the current design. I think it's absolutely hilarious that PvE "hot spots" or "high end item content" warrants death penalties over sieges, caravans and guild wars... so guess I'll be killing PvE players to get the risk/reward I'm looking for.
bloodprophet wrote: » Since most of this content will be run at max level. With no level loss XP debt is moot .