Behague wrote: » I liked it all. But if it was a Dwarf doing it, then I think it'd look funny.
Ralms wrote: » I've provided this feedback on Youtube comments, however I felt it would be interesting to also start a thread here on the forums so see if others share a similar opinion. The following feedback is regarding the recent video from Intrepid: https://www.youtube.com/watch?v=lQo1WK0HkcI Whoever is the animator of these skills, has a clear addiction with skills that make you jump or float.... Way too much and feels unnatural. I know it's alpha and I'm sure it will be improved, however it's something I've noticed lately is that the skills animations are not taking into consideration combos and fight fluidity, they don't chain with each other. And mostly due to the very long floating stuff. For example, "Fireball", it's just a fireball, you have all that build up as the character is about to drop a crazy AoE, but then just a measly fireball... Also Mages use Robes, not metal armor . Overall here is my feedback and opinion on the skills presented on this video: 0:29 Fireball: The jumping / floating is too much, have the fire build up on the chars hands and shoot, make the animations a bit quicker. 0:42 Lightning bolt: Love it, nice and short, sudden like electricity. 0:48 Black Hole: The jump once more unnecessary, I would rather see the character stay grounded use his hands as he was forming an imaginary sphere, which matches the big dark sphere showing up near the enemies. 1:00 Drain Essence: It's ok, meh. My main criticism is that you are draining, however the ray animation is towards the enemy, it's contradictory, it should be the opposite, like you are sucking energy from the enemy. 1:15 Blink: Overall love it, just too much smoke on the arrival. The first animation of entering the portal is spot on, 10/10, so maybe consider inverting it, making the arrival location start with the energy sparkles and the portal showing up quickly without smoke. 1:26 Lava Storm: Overall like it. The jump/ floating makes sense here and adds more impact specially being an AoE skill. What I would improve is on the ground animation right now looks more like an eruption rather then a storm, as such consider making the lava splatters on the ground smaller and higher in number, having some falling rocks or lava drips as it would be raining lava, matching the lava splatter on the ground. 1:38 Meteor Storm: I'm confused about this one, as its almost the same thing as Lava Storm. The falling "Meteors" are way too big. Maybe save this one for a higher level? And instead of having 3 meteors just call it Meteor and have a big AoE rock fall from the sky. After all a Meteor naturally gets on fire when falling thru the atmosphere. 1:50 Prismatic Beam: Love how it looks, but make the big splatter animation on the character hands like 60% the size of what it is now. It's too big. The energy beam looks really cool. I would love to hear from your guys, if you agree with me or what is your opinion about these skills. Thank you and looking forward to trying Ashes one day. Best Regards, Ralm
Ralms wrote: » Whoever is the animator of these skills, has a clear addiction with skills that make you jump or float.... Way too much and feels unnatural. I know it's alpha and I'm sure it will be improved, however it's something I've noticed lately is that the skills animations are not taking into consideration combos and fight fluidity, they don't chain with each other.
[list] [*] 0:29 Fireball - [*] 0:42 Lightning Bolt - [*] 0:48 Black Hole - [*] 1:00 Drain Essence - [*] 1:15 Blink - [*] 1:26 Lava Storm - [*] 1:38 Meteor Storm - [*] 1:50 Prismatic Beam - [/list]
Liniker wrote: » It was mentioned in earlier References that animation locks, would only happen in a few exceptions, for what we've seen so far in regards to Cleric, and Mages abilities, there are plenty of animation locks, especially with all those jumping/flying animations even for casting a fireball, and I was wondering if this is something that is now intended as part of the combat.. I understand that there will be a combat revamp happening in March, however, those animations are being showcased now, and that makes me think they are here to stay, although they look cool, in my opinion, they make combat really stiff, I would love to see this change and have animations to be shorter, removed, or just the possibility to cast while moving, (maybe even by enhancing a skill) which for sure would make combat more dynamic.
rogonja wrote: » No stun?
kiluvian wrote: » There is so much I want to say, I had so much hope for this game, and it's just irreparably ruined now. Too much high fantasy at the early stages of the game, this is the mistake that sealed the fate of this game.