Adaegus Wintermight wrote: » Nagash wrote: » Adaegus Wintermight wrote: » Nagash wrote: » Khronus wrote: » Dwarves are kill on sight. Gross. Enslave on sight is better, they build good tombs Are you trying to speedrun getting decapitated and having your head stuck on a pike outside a grand mountain kingdom? Is that a threat stunting That's the funny thing about the undead. They always lose. And you'll be no exception.
Nagash wrote: » Adaegus Wintermight wrote: » Nagash wrote: » Khronus wrote: » Dwarves are kill on sight. Gross. Enslave on sight is better, they build good tombs Are you trying to speedrun getting decapitated and having your head stuck on a pike outside a grand mountain kingdom? Is that a threat stunting
Adaegus Wintermight wrote: » Nagash wrote: » Khronus wrote: » Dwarves are kill on sight. Gross. Enslave on sight is better, they build good tombs Are you trying to speedrun getting decapitated and having your head stuck on a pike outside a grand mountain kingdom?
Nagash wrote: » Khronus wrote: » Dwarves are kill on sight. Gross. Enslave on sight is better, they build good tombs
Khronus wrote: » Dwarves are kill on sight. Gross.
Adaegus Wintermight wrote: » Got some steel chains and a wrought iron pirosn cell in that mountain kingdom I spoke of just for you.
bloodprophet wrote: » Big part of why I like the Tulnar they are different they don't look like everything else.
Maciej wrote: » Ravudha wrote: » Maciej wrote: » I've been looking at videos of Ashes and would like to add my 2 cents here: the problem isn't just that dwarves aren't muscular enough, they are just too small. I'd say the bigger problem is that people think one fantasy universe/IP (e.g. D&D, WoW, Tolkien) sets a standard that other fantasy settings need to copy and can't deviate from. Edit: don't know if there's much that can be done about it though; people like what they like. I don't think that's entirely correct. First of all, it's not true that designers can't deviate from staples at all. Elves, to pick one example, can vary greatly between IPs, D&D elves are smaller and slimmer than humans, while Night Elves in WoW are much taller than humans, with Male Night elves in particular being broad shouldered body builders. Aside from the actual physical attributes, there is the actual fantasy of what it is being a Dwarf or an Elf. The stereotypical Dwarf isn't a nible thief, it's a short but bulky person that's about as easy to push around as a stone, and is more than capable of going toe to toe with taller races. Someone might imagine a fantasy universe where that is not the case, but Ashes of Creation is not such universe, to quote the wiki: > Don't be deceived by their stout stature. They're pound for pound the strongest warriors the world has ever known. The physical appearence of Dunir in game simply fails to live up to the fantasy that the game's own creators set it up to be. Edit: I reckon that last sentence sounds very negative, so to add some context: aside from the stature and maybe the length of the beards (which is more of a nit-pick), the design of the armor and architecture is on the money. Everything I've seen about the game so far has me mildly optimistic, I only comment here in hopes of making the game better.
Ravudha wrote: » Maciej wrote: » I've been looking at videos of Ashes and would like to add my 2 cents here: the problem isn't just that dwarves aren't muscular enough, they are just too small. I'd say the bigger problem is that people think one fantasy universe/IP (e.g. D&D, WoW, Tolkien) sets a standard that other fantasy settings need to copy and can't deviate from. Edit: don't know if there's much that can be done about it though; people like what they like.
Maciej wrote: » I've been looking at videos of Ashes and would like to add my 2 cents here: the problem isn't just that dwarves aren't muscular enough, they are just too small.
Ravudha wrote: » Maciej wrote: » Ravudha wrote: » Maciej wrote: » I've been looking at videos of Ashes and would like to add my 2 cents here: the problem isn't just that dwarves aren't muscular enough, they are just too small. I'd say the bigger problem is that people think one fantasy universe/IP (e.g. D&D, WoW, Tolkien) sets a standard that other fantasy settings need to copy and can't deviate from. Edit: don't know if there's much that can be done about it though; people like what they like. I don't think that's entirely correct. First of all, it's not true that designers can't deviate from staples at all. Elves, to pick one example, can vary greatly between IPs, D&D elves are smaller and slimmer than humans, while Night Elves in WoW are much taller than humans, with Male Night elves in particular being broad shouldered body builders. Aside from the actual physical attributes, there is the actual fantasy of what it is being a Dwarf or an Elf. The stereotypical Dwarf isn't a nible thief, it's a short but bulky person that's about as easy to push around as a stone, and is more than capable of going toe to toe with taller races. Someone might imagine a fantasy universe where that is not the case, but Ashes of Creation is not such universe, to quote the wiki: > Don't be deceived by their stout stature. They're pound for pound the strongest warriors the world has ever known. The physical appearence of Dunir in game simply fails to live up to the fantasy that the game's own creators set it up to be. Edit: I reckon that last sentence sounds very negative, so to add some context: aside from the stature and maybe the length of the beards (which is more of a nit-pick), the design of the armor and architecture is on the money. Everything I've seen about the game so far has me mildly optimistic, I only comment here in hopes of making the game better. Ah sorry - to clarify, by people I meant players, not the devs - of course devs know they change things. Players tend to look at other IPs and think 'that's the standard'. Personally, I think they do look stout. The Dunir and Nikua are shown with heavy builds, and the Dunir male in armour looks fairly muscular on top - sure, they're not as stout as in other IPs, but that's not my standard. It's pretty subjective in the end.
Maciej wrote: » I did understand you meant players. If you advertise the setting as "Western Fantasy", and you put in a race called "Dwarf", and everything about that race: the description, the iconography, the architecture, the style of the armor, the fact that they live in the mountains etc. is the most straight forward, iconic, cookie cutter representation of the race people are familiar with, but then fall short (no pun intended) on visual implementation, so much so it ruins the fantasy you set it out to be, and find it doesn't resonate with the target audience, the audience is not the problem.