Tyranthraxus wrote: » What will be really neat to see is if there will be "coastal" Under-Realm nodes What would an underwater port look like? Would the fishing be different?
Bandrailian wrote: » I'd really like to see a feature where if a ship sinks in a naval battle you can find it on the ocean floor for a certain amount of time in order to loot it!
Maviodas wrote: » Underwater Node.. don't say that, don't give me hope. I love that idea though it would be hellish to attack lol. But I can't wait to see what they do with Dungeons, resources and other aspects but in water. Gonna be fishin on my lil boat.
daveywavey wrote: » I believe they've already assigned the nodes. There are 118, including Castle Nodes. If there were to be underwater ones, I imagine we'd have been told by now.
Voidwalkers wrote: » but I wonder how would a caravan enter & leave underwater nodes ... you ride a donkey caravan to the coast and swap for a ... plesiosaurus?
Voidwalkers wrote: » could be an interesting idea for an expansion i guess. but I wonder how would a caravan enter & leave underwater nodes ... you ride a donkey caravan to the coast and swap for a ... plesiosaurus?
Sum12hate wrote: » I believe there are amphibious mounts like the giant otter thing but I feel sea caravans will rely on ships (cue sea of thieves battles) would be interested to sea how this develops though since my goal is having a diversified mount shop I wouldn't mind sinking in a lot of time on faster/tougher sea mounts or maybe like voidwalkers said just switching the mount to a fully aquatic critter like a giant seahorse would solve this dilemma