Each starting area will have a different quest line that will yield a different type of starting mount. But by default you don't just choose you know human and here you get a horse, so to speak. Because you can be a human in our game and choose to start in a different racial area- at a different Divine Gateway- and as such then you could follow the quest line that gives you the Orc mount.[43] – Steven Sharif
Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[6] Experience (XP) is gained through a variety of activities:[7] PvP. PvE. Exploration. Gathering/Processing/Crafting. Events/Quests.
Atama wrote: » One thing to point out is that even crafters will have an incentive to go questing. I believe the top tier materials are going to come out of dungeons, raids, etc. I don’t think they will be “bind on pickup” so you can likely trade for those items, but I suspect that won’t be nearly as profitable as going out and getting it yourself.
Damokles wrote: » I wonder what Tulnar will get in their *cough* TULNAR EXCLUSIVE starting zone. ;D
Atama wrote: » Damokles wrote: » I wonder what Tulnar will get in their *cough* TULNAR EXCLUSIVE starting zone. ;D A chewed-up dirty boot.
Damokles wrote: » Atama wrote: » Damokles wrote: » I wonder what Tulnar will get in their *cough* TULNAR EXCLUSIVE starting zone. ;D A chewed-up dirty boot. Riding on a giant, chewed-up dirty boot would still be more interesting then riding on a standard human horse.^^
Morek wrote: » I heard that all Tulnar players are going to be given a Dwarf uhhh.... *helper*... to ride around on their backs and aid them in quest.
maouw wrote: » Morek wrote: » I heard that all Tulnar players are going to be given a Dwarf uhhh.... *helper*... to ride around on their backs and aid them in quest. Oh, that pairing makes sense. The dwarves taming the Tulnar, sitting on those creatures to make up for the height they lack. I'm sure the dwarves will make great use of the Tulnar's natural inclination to earthen activities - no doubt the quest is to assist the Tulnar toward extinction. Does burying them down there actually work? Or are they more akin to zombies - fodder for Nagash's black magics?
Damokles wrote: » You ran like the children you so much resemble, gave up your mines and hidden citadels. Ran when you could have fought. WE STAYED, WE FOUGHT, WE BLED. This is our land now traitor. Our mines and our citadels. You can of course return, but only in chains. The "strongest" of your pitiful race shall be used as palanquin carriers, the rest gets to follow their dreams of dieing in our sulphur mines.
daveywavey wrote: » Damokles wrote: » You ran like the children you so much resemble, gave up your mines and hidden citadels. Ran when you could have fought. WE STAYED, WE FOUGHT, WE BLED. This is our land now traitor. Our mines and our citadels. You can of course return, but only in chains. The "strongest" of your pitiful race shall be used as palanquin carriers, the rest gets to follow their dreams of dieing in our sulphur mines. "Fought" and "Bled"?! Pfffffffft. You ran and hid under the ground, instead of following the advice of the gods and leaving for Sanctus. Cowardice and stupidity. No wonder The Ancients didn't think you were worth the trouble of wiping out.