Cold 0ne FTB wrote: » However I haven't played the alpha. What do you guys think? I know alot of people want to see combat to shift more towards wow and I can see the appeal but I think in general the dynamics and flow of combat looks really awkward and clunky. It's the same issue New World had.
Damokles wrote: » Animations are still in the works, we should wait for beta to complain about them^^
Marcet wrote: » I mostly like the combat, but yeah, the triple spin frontflip slow-mo jump animation for every standard fireball is a little bit to much
Atama wrote: » Cold 0ne FTB wrote: » However I haven't played the alpha. What do you guys think? I know alot of people want to see combat to shift more towards wow and I can see the appeal but I think in general the dynamics and flow of combat looks really awkward and clunky. It's the same issue New World had. People who have played the Alpha (like me) can’t tell you what we think because we all signed a non-disclosure agreement. But the developers have told us that the animations shown so far (to the public) have not been tuned much at all and they know they are over-the-top. They will be trimmed down immensely, at least in terms of flashiness. I’m not sure if they will be shortened, that is more of a gameplay issue rather than an aesthetic one, and it will depend on player feedback. My guess is that some animations will be longer than others for balance purposes; maybe to balance how impactful they are, they will give someone the time to dodge or interrupt, or maybe being frozen in place is the trade off itself. Others will probably be quick ones you can spam. But overall the flashy and clunky nature of the animations will be toned down.
Taleof2Cities wrote: » Damokles wrote: » Animations are still in the works, we should wait for beta to complain about them^^ ^This.^ There sure have been a lot of forums threads/comments about this topic since the debut of the Combat Footage video in October. Steven keeps stressing that animations are definitely not final ... but it somehow still gets missed by a handful of forum-goers.
Cold 0ne FTB wrote: » But how much time do I need to react to a skill? I come from ESO and I get less than a second to react to most. I know we won't be anywheres near the speed of ESO but if I can take my hands off the keyboard for three seconds everytime I cast a skill am I really playing a game? I think the input delay at the end is the really awkward part. I wouldn't mind the length of the cast if there wasn't a delay at the end. It looks as if there is almost a full second of standing there without being able to do anything.
Atama wrote: » Cold 0ne FTB wrote: » But how much time do I need to react to a skill? I come from ESO and I get less than a second to react to most. I know we won't be anywheres near the speed of ESO but if I can take my hands off the keyboard for three seconds everytime I cast a skill am I really playing a game? I think the input delay at the end is the really awkward part. I wouldn't mind the length of the cast if there wasn't a delay at the end. It looks as if there is almost a full second of standing there without being able to do anything. I played ESO also (I was even a beta tester) and one big difference is that everyone can dodge in that game. I believe dodging will only be available to certain classes in AoC. So not everyone can react the same way.
mushin wrote: » What I'm not getting is what happened to all those animations that were in the trailers 3 or 4 years ago, those trailers were part of the reason why I became excited and became a backer. That female mage going through the dungeon looked great. The game looks really different from what we're in those trailers.
maouw wrote: » mushin wrote: » What I'm not getting is what happened to all those animations that were in the trailers 3 or 4 years ago, those trailers were part of the reason why I became excited and became a backer. That female mage going through the dungeon looked great. The game looks really different from what we're in those trailers. After Ashes Apocalypse testing, they weren't happy with a core part of the system and decided to redesign from the ground up. Which means they're aiming for something better than before!
Cold 0ne FTB wrote: » I agree with the two main views I am seeing right now. It definitely is important to remember that it is still early but like @ariatras said now is the time to provide feedback. The earlier they get the base systems set and ready to go the earlier they can begin to work on polish. I would also like to say I like a lot of what I have seen. The early boss fight looked sick. Alot of the mechanics and the ccs we have seen look really lit. I just think it looked like Stephen had a lot of time where he was waiting for something to finish before he could do something else. Maybe if the numbers were balanced a little more, the fireball did more damage it would feel better but even then combat looks really sluggish and clunky.
LXIX wrote: » Cold 0ne FTB wrote: » I agree with the two main views I am seeing right now. It definitely is important to remember that it is still early but like @ariatras said now is the time to provide feedback. The earlier they get the base systems set and ready to go the earlier they can begin to work on polish. I would also like to say I like a lot of what I have seen. The early boss fight looked sick. Alot of the mechanics and the ccs we have seen look really lit. I just think it looked like Stephen had a lot of time where he was waiting for something to finish before he could do something else. Maybe if the numbers were balanced a little more, the fireball did more damage it would feel better but even then combat looks really sluggish and clunky. I agree, right now the combat feels very static and not fun at all. I hope they change that and bring in more fluid animations and faster skill attacks but we will have to wait and see what happens. I don't want to feel like we are watching a cut scene every time I try to use an ability.
Maviodas wrote: » As long as the ability to "Cancel" animations while still getting an attack off DOESNT end up being a thing in game, I think the combat system will be rather well done.