waynekinne wrote: » 1. Players cheat at pvp. What is to stop a guild from having people get on their alts to force a metropolis node from being destroyed? For example you could just have 25 players join to defend and then they just go out naked and die over and over or open doors for the enemy or sit in a siege weapon and refuse to fire it on the enemy. being 25 players down on your defense or attack could easily just ruin this whole experience.
Damokles wrote: » Concerning the server problem: Give people the ability to change servers for those on dead servers .
maouw wrote: » I'm leaning more towards what you're saying tho. I think server merges are going to become unavoidable.
daveywavey wrote: » maouw wrote: » I'm leaning more towards what you're saying tho. I think server merges are going to become unavoidable. How would a server merge work in AoC?
maouw wrote: » The Ancients reawaken on the dead servers, there's a huge APOCalypse again, the gods open portals to Sanctus again and everyone goes back to Sanctus. But this time you have your inventory/levels! But yeah, what do you do with all the inactive accounts? They obviously didn't make it to the portals, so maybe you take all the inactive characters, interbreed them into Tulnar and throw them underground. (Maybe that's how the Tulnar never made it to Sanctus in the first place) Or you could treat all inactive accounts the same from all servers: after 6 months (?) of inactivity they get moved to a server dedicated to being a limbo Sanctus (Let's call it Sanctus Chi coz it sounds cool) When they eventually do log in to Sanctus Chi and walk through the portal to return to Verra, they can choose to return to the server they were last in (if it still exists), or automatically get dropped into the server with the lowest active population. Forced to make new friends. New guild. New Raids. New me. (Potentially a brand new server, if you just closed 3 and opened 1 undeveloped server) To preserve guilds/friend groups, maybe you form a party/guild in Sanctus Chi, kick all inactive accounts in the guild, and the guild/party is dropped together wherever the leader gets dropped. You'd have to limit the items/gold that players can take with them through the portal though. Maybe add a vendor in Sanctus Chi where you can spend all that excessive gold on exclusive cosmetics for hefty prices.
waynekinne wrote: » Honestly in this day and age of trolling, perfect bots, and internal sales how on earth will this game function with all of these features? I have a list of a few questions of what can be done to stop this. 1. Players cheat at pvp. What is to stop a guild from having people get on their alts to force a metropolis node from being destroyed? For example you could just have 25 players join to defend and then they just go out naked and die over and over or open doors for the enemy or sit in a siege weapon and refuse to fire it on the enemy. being 25 players down on your defense or attack could easily just ruin this whole experience. People could initiate attacks on their own city at oddball times so that no attackers show up. You could flat out pay some gold farming company to do this sort of crap for you. What is to stop this? 2. How do you stop the massive influx of gold sellers that happen in every game? How do you stop the massive influx of resource farming bots that always come on release? I remember in wildstar you couldnt even grab a resource node because before you could get past mobs and get to it some bot would zoom in and grab it. 3. What about the server bloat that ALWAYS catches devs by surprise followed by the mass migration away from the game? It seems to happen every time. A new game releases. New players far exceed any expectations. Servers fill to bloating. Slowly new servers are added. There end up being way too many servers. The migration happens and 70% of the players are gone after a few months. Servers are dead and the devs wont allow free server transfers. Servers are "in the works" of being combined but for some dumb reason it takes months. Finally the low pop servers just die completely and eventually the game after about 2 years. What will be done to stop this before it happens? The ideas for the game are amazing and sound great so i am curious what can be done about this sort of behavior.
Atama wrote: » Don’t forget the biggest obstacle to gold sellers... AoC will require a subscription and there are no free trials. So... Every gold seller account needs to pay up front each month before they can even get started, and if they get banned it really stings because whatever paid time left on that subscription is dead money. That all makes Ashes an unattractive game for gold sellers. That’s why the occasional request to consider free trials gets shot down quickly by players who don’t want to crack the door open for these bots.
maouw wrote: » The Ancients reawaken on the dead servers, there's a huge APOCalypse again, the gods open portals to Sanctus again and everyone goes back to Sanctus. But this time you have your inventory/levels!
daveywavey wrote: » maouw wrote: » The Ancients reawaken on the dead servers, there's a huge APOCalypse again, the gods open portals to Sanctus again and everyone goes back to Sanctus. But this time you have your inventory/levels! And in Server-1 Node-A, there's a House that's owned by Player-1. In Server-2 Node-A, the same House is owned by Player-2. You're shutting down Server-2, so who do you give the house to? It's not Player-2's fault that you're shutting down their server. Should they lose the house they put that much investment into? You can't give the house to both of them. And all the Freeholds in Server-2. Where do they go? There are already Freeholds in those locations on Server-1, so what happens to the Server-2 Freeholds when it's shut down? Those players who've put all that time and investment into them just lose them? And Castles, Mayors, Patron Guilds, etc. I just don't see how a server merge would be practical without pissing off an entire server of players.
Nerror wrote: » Dedicated and online GMs actively monitoring the servers. Steven promised we'd get that. Wildstar didn't have that. Most MMORPGs don't have that. Also the banning of gold-buyers, not just gold-sellers. Combined with other things like no free/trial accounts should mitigate a lot of the cheating and gold spam. Bots will have to be really good to avoid being spotted by an active GM, once reported. The servers being at first bloated and then too empty is a problem. They acknowledge and know the problem is there, from several statements. All we can hope is that they act on it quickly.
BobzUrUncle wrote: » daveywavey wrote: » maouw wrote: » The Ancients reawaken on the dead servers, there's a huge APOCalypse again, the gods open portals to Sanctus again and everyone goes back to Sanctus. But this time you have your inventory/levels! And in Server-1 Node-A, there's a House that's owned by Player-1. In Server-2 Node-A, the same House is owned by Player-2. You're shutting down Server-2, so who do you give the house to? It's not Player-2's fault that you're shutting down their server. Should they lose the house they put that much investment into? You can't give the house to both of them. And all the Freeholds in Server-2. Where do they go? There are already Freeholds in those locations on Server-1, so what happens to the Server-2 Freeholds when it's shut down? Those players who've put all that time and investment into them just lose them? And Castles, Mayors, Patron Guilds, etc. I just don't see how a server merge would be practical without pissing off an entire server of players. How about a new server is spun up. Everyone from Server 1 and Server 2 get transferred to it. The even get to keep all their stuff. There would have to be some way of storing things set up though. Then both populations get to build up that new server from the start again. Maybe increasing XP generation for a while to make things happen quicker. That would be easier than figuring out which person gets what. Everyone gets the chance to build up the world how they want.