daveywavey wrote: »
The only game I really used any traps in was Guild Wars, but even then I didn't use them much.
However, I do remember one PvP match where an enemy player was specced pretty much fully into traps, and he was devastating to our side (until I focused him bwahahaha). So, after that, I can see their potential.
Vhaeyne wrote: »
As for environmental traps. Dungeons and Dragons Online had some of the best traps of my life. Nothing like a good pit fall into a flamethrower to put a smile on your face. I don't know if that type of content is a good fit for Ashes open world dungeons, but if the DEVs are looking for a game that got traps right. DDO is a masterclass in trap design.
consultant wrote: »
Be pretty cool if traps affected monsters and players that way mobs could be kited to traps for extra damage.