Caeryl wrote: » I’m in favor of titles granting small bonuses, gives people a reason to seek them out. The 5% bonus is never going to be “mandatory” unless IS decides to make it mandatory to have that tiny bonus, which is can’t see happening in any universe.
CosmicBlacksmith wrote: » Look at the forest!
Ravudha wrote: » I like the idea as long as: - there's no attached bonuses - the quest is somehow restricted and only doable by a very small percentage of players - e.g. a time-sensitive event or hidden quest players really need to investigate to discover - the quest is an actual test of skill, whether it be combat, deduction of lore-related dialogue, or something else - the title is not advertised as a reward; it is a surprise after completing the quest and fitting for the context of the quest
CosmicBlacksmith wrote: » No comment..... Sad really...
Noaani wrote: » Ravudha wrote: » I like the idea as long as: - there's no attached bonuses - the quest is somehow restricted and only doable by a very small percentage of players - e.g. a time-sensitive event or hidden quest players really need to investigate to discover - the quest is an actual test of skill, whether it be combat, deduction of lore-related dialogue, or something else - the title is not advertised as a reward; it is a surprise after completing the quest and fitting for the context of the quest I can personally see some of these as good suggestions. One thing I do have a problem with though, is "hidden" content that is also temporary. To me, content can be neither of these two things, or one of these two things. It should never be both of them, imo.