Varkun wrote: » Even with the changes they are bringing in they will only be a stepping stone along the way to the eventual combat system. I just hope that they are a positive step that we can all provide our feedback on and help combat evolve.
Steven: I've asked the anim team to replace the jump and twirl anim on fireball to a grounded anim
LieutenantToast wrote: » Hiya! As a few folks above have noted, some of your early feedback on skills you're seeing (such as those in the Mage video) have led to direct changes from our team. For example, here's a quote from Steven on Discord from shortly before the holiday break: Steven: I've asked the anim team to replace the jump and twirl anim on fireball to a grounded anim With our upcoming combat iterations, I would definitely expect to see more changes leading up to our future test phases combat in general will certainly be something we ask for your thoughts on repeatedly as we continue to iterate!