Tyranthraxus wrote: » The lead game designer, Jeff Bard, has specific experience with SWG
Noaani wrote: » Tyranthraxus wrote: » The lead game designer, Jeff Bard, has specific experience with SWG And EQ2. The crafting in EQ2 was ok, but I would want to see a different mini-game for each different crafting class. Just something to break up the repetition a bit, and make it so a weaponsmith doesn't feel the same to play as a tailor.
Kingzookins wrote: » I have 0 experience with the 2 games above mentioned, but want a lot from mmorpg's today. I cant speak for how safe ashes of creation is playing to the guideline set for this genre, but I would love skill based crafting system. Im not talking about having a crafting skill, but actual skill based mechanics. Chronicles of elyria presented this before their unfortunate collapse due to covid, but would love to see a more involved system. I played many mmo's -all of which I couldn't love- they all used the same crafting system, none of them made anyone feel special crafting was just something you do. It would be great for players like me who dislike combat or even the grind of PVE to be able to have fun with crafting or smaller non PVP systems, to be able to matter. I am still new to ashes of creation and what they are doing but would be nice to see systems like this in place tbh
Varkun wrote: » While I love all aspects of MMO's it is the crafting that I really love to delve into and sadly in recent MMO's this is little more than an afterthought. No real thought is given to the economy and how the artisan skills should be a viable and integral part of a games economy. Intrepid have promised us that artisan skills and the player driven economy are one of the main pillars of the game and as of now we are quite light on details as to how this will all work. Personally I can not help but feel Intrepid are keeping this information very close to their chest because there are many eyes on AOC and with sometime before release there is the risk of ideas being picked up by other developers so to speak. I have not played the above mentioned games but I did play Vanguard and there was a very involved mini game with crafting which involved different stages of the process, when ingredients were to be added and you could fail if you tried to make something beyond your skill resulting in the loss of your materials. There were dedicated gear for gathering, processing and crafting that gave small bonuses to yields or progress during the crafting process. It took you just as long to level your artisan skills as it did your adventuring levels. While you could be a gatherer processor and crafter on one character you could not master everything say if you wanted to be a woodworker or jeweller you would need to play a second or third character. I actually made most of my gold simply by selling horse shoes that gave a slight bonus to movement speed. I know there are a number of devs working for Intrepid who did work on Vanguard.
Vhaeyne wrote: » Was a fan of FFXIV, and SWG crafting systems. I have never liked just clicking on a item in a list and watching a bar move over and over. What excites me the most about AOCs crafting is that materials should retain their value across all levels. This is great for the economy and keeps content alive. I am very hopeful about AOCs crafting. In fact I am more sold on what class and race I want to play, and am torn about what crafts I want to get into. Ship building is where my heart is right now, but who knows if it will be very good at generating income.
ariatras wrote: » I did enjoy FFXIV's crafting. I didn't enjoy the ability to literally level up all professions on one character.