[Suggestion] Real Fear...
The blast of green mist from Wuoshi when exiting the EQ1 Druid portal in Wakening Land...
The thunderous footsteps of the Devilsaur King Krush from WoW when visiting Shalozar Basin for the first time...
The firey explosion as the Dragon from Darkfall soared overhead...
The haunting howl of the Fel Reaver's horn as it caught you slipping while doing your first WoW Hellfire Pen quests...
These were the kind of monsters that players feared. These were the monsters that players ran from. They wandered their patrols wide and randomly*, adding danger to the rewards that could be found within their hunting grounds. Whether it was valuable harvesting nodes, lucrative mob farms, or just a hard to resist short-cut, these monsters added something so special to these games. Huge, unforgiving, and deadly, they added a sense of fear. That feeling of looking over your shoulder, that feeling of running for your life if they detected you.
Please devs, please bring us this feeling of fear and caution, this desire to dare our fate, in Ashes of Creation.
These are the monsters that make players jump, the ones that make them whisper "look out for..." the ones that make them curse when things go awry.
I realize that some posters here will probably say "oh ya, but the game already has risk v reward through pvp and its caravan systems". Ok, true, but there is just something about a giant, terrifying npc beastie who's prime purpose isn't just to get farmed. A terror who instead is designed to make almost everyone run from it.... or die. Also, I'd like to point out that "more cool stuff" in a game is better than less cool stuff, even if the game already has "other cool stuff".
I also realize that in all the above games these monsters eventually became easily farmable, and not very threatening, and I don't disagree with beasts like this being "killable" by large, coordinated groups, although I do think that the games would have been better if they would have been updated to remain frightening as players grew strong.
I'm new to these forums (this is my first post), but I just recently gathered enough scratch to buy in on a Voyager pack. After so many years of mmo gaming, I wanted to contribute my impression of what I thought was one of the most exciting Npc/world features which many other games have overlooked.