Vhaeyne wrote: » I just hope they don't spool up too many servers. Server merging in a game like this would be a nightmare. I hope they just have the raw dog compute and bandwidth necessary to handle a large launch. That said I would rather have bad que times at launch than dead servers for the life of the game.
Khronus wrote: » Vhaeyne wrote: » I just hope they don't spool up too many servers. Server merging in a game like this would be a nightmare. I hope they just have the raw dog compute and bandwidth necessary to handle a large launch. That said I would rather have bad que times at launch than dead servers for the life of the game. Server merging would be horrible imo but I also want to make sure I get my guild together at launch so too little server would cause us a major headache after a year of recruitment and preparation. I am expecting to have 25-50 at launch and I kinda need us all together haha.
ashone wrote: » A bit of concern on the 50,000 accounts to 10,000 concurrent players ratio - how are you going to ensure the first weeks/months of the game are not simply people stuck in queue; and how does this work given the prime time idea for scheduled events?
Cypher wrote: » Who’s to say they won’t be able to estimate accurately enough to only have a very small queue time? Everyone is assuming it’ll be either insane queues or dead servers. You’re leaving out the possibility that intrepid might crunch enough numbers to arrive at a good middle ground. Let’s also not forget that we will have what, one or two headstart servers which open up 2 days in advance? They will certainly use that launch as a way to know if they’re about to get destroyed and can be more ready for the official launch.
Vhaeyne wrote: » I realize that what I am about to suggest would be highly upsetting to some, but I want to throw it out there anyways. Feel free to hate the idea. I personally would prefer a system where the game looks at play time and uses that to prioritize position in the que to login. I also would want this play time to start as soon as possible. Even if they don't open alpha 1 keys to be sold, and my playtime counter is behind until alpha 2. I would like to see a system where those who are consistently playing the game get priority. I realize what I just suggested is potentially very upsetting, but I would like to hear some thoughts as it is related to the main topic of this thread.
Noaani wrote: » What I'd like to see for the games initial launch is for them to only offer 6 month subscriptions for the first 3 months, then add the three month subscription, then the 1 month subscription. At least that way you are pricing the tourists out of clogging up the initial launch of the game. As long as it is clear at the games launch exactly what is happening, I think you would find more people ok with the idea than against it.
Samson wrote: » Noaani wrote: » What I'd like to see for the games initial launch is for them to only offer 6 month subscriptions for the first 3 months, then add the three month subscription, then the 1 month subscription. At least that way you are pricing the tourists out of clogging up the initial launch of the game. As long as it is clear at the games launch exactly what is happening, I think you would find more people ok with the idea than against it. I could see this helping a little bit and wouldn't be opposed if Intrepid Studios decided to do something similar at launch. But when it comes to giving certain players log-in priority on servers... that's an absolutely horrible idea, in my honest opinion. A total no-go for me on that one.
Noaani wrote: » Is there any particular reason you wouldn't want to see a priority as per outlined? The way it would work seems fairly good to me. Since everyone that has been playing the game for the duration of a content cycle obviously fits on the server just fine, and since these people would all obviously have more play time than people that haven't been playing the game and thus higher priority, the game is simply prioritizing people that have been playing the game all the way through, rather than the people that are likely only going to be there for a few days or week. To me, if someone did have to sit in a queue for a while, it should be the people that are only coming to check the new content out, not the people that have been playing the game solidly the whole time. Prioritizing based on played time does exactly that. If you are a casual player that has been playing the game through that whole content cycle, you would still have more hours logged than the players that haven't, so even the casual players that are playing the game constantly - even if casually - would get priority over the people just there to check out the new content.
Samson wrote: » I know you guys are just trying to offer up a potential solution, but I just personally think the idea of giving server priority is flawed and would be harmful to the game/player base in general. I mean, of course the people with priority will have the most time played... because THEY are the ones that are able to access the server and play! Their time played will, of course, continue to accumulate as others are left to twiddle their thumbs while watching their queue timers slowly tick down.
Samson wrote: » Entitlement should be thrown out the window in this case... and ALL players should have equal access to play the game regardless of how much they have or plan to play.
Samson wrote: » EDIT: Also, wouldn't granting server priority be a prime example of Pay-to-Win? Especially if the timers began in Alpha... where players had to pay to participate in the first place?
Vhaeyne wrote: » @Noaani In order to get any benefit at launch they would have to start the "playtime timer" in alpha.