Samson wrote: » I mean, of course the people with priority will have the most time played... because THEY are the ones that are able to access the server and play! Their time played will, of course, continue to accumulate as others are left to twiddle their thumbs while watching their queue timers slowly tick down.
Noaani wrote: » Vhaeyne wrote: » @Noaani In order to get any benefit at launch they would have to start the "playtime timer" in alpha. I'm not super keen on the idea of anything from alpha/beta giving players an acta advantage once the game goes live. If they did it this way, people that were in alpha/beta, both of which cost money to get in to, would have a real advantage once the game is live. I'm sure you can see how that wouldn't be a good thing for Intrepid.
Vhaeyne wrote: » @Noaani In order to get any benefit at launch they would have to start the "playtime timer" in alpha.
maouw wrote: » Can someone confirm: I read somewhere that AoC will be using Amazon services for their servers?
AntVictus wrote: » Being someone who is going to be in A1...no i'm against server priority. It's not a good look for the game to be doing that to people straight out the gate, and I get why it would be done but it's just shitty. I'll take a rough launch over that any day really. >.> plus you've got to think about guilds, that will quickly split guilds up right off the bat and since being a guild is a more than big part of the game...again no. Don't even care about the guild? K, then think of your friends (if you have any), same issue here. It's not good for the game and it's not good for the players at that point.
Atama wrote: » I think having “veteran rewards” based on play time is fine, and having a faster queue is a fair advantage. That said, I don’t know a single MMO that has a real queue. That’s something I remember dealing with in days of yore but that doesn’t happen in modern games. Maybe briefly during a special event but it’s rare. I think it’s a pointless exercise to speculate about how Intrepid will deal with an issue that doesn’t exist.
Maezriel wrote: » Atama wrote: » I think having “veteran rewards” based on play time is fine, and having a faster queue is a fair advantage. That said, I don’t know a single MMO that has a real queue. That’s something I remember dealing with in days of yore but that doesn’t happen in modern games. Maybe briefly during a special event but it’s rare. I think it’s a pointless exercise to speculate about how Intrepid will deal with an issue that doesn’t exist. If there's a queue it'll be b/c of the launch. Shadowlands had a queue for about a week until the initial buzz petered out
Atama wrote: » Maezriel wrote: » Atama wrote: » I think having “veteran rewards” based on play time is fine, and having a faster queue is a fair advantage. That said, I don’t know a single MMO that has a real queue. That’s something I remember dealing with in days of yore but that doesn’t happen in modern games. Maybe briefly during a special event but it’s rare. I think it’s a pointless exercise to speculate about how Intrepid will deal with an issue that doesn’t exist. If there's a queue it'll be b/c of the launch. Shadowlands had a queue for about a week until the initial buzz petered out That’s my point. If there’s a queue it will be rare and temporary. It’s really not worth wasting time on something that will almost never happen. This is like stressing about buying meteor insurance in case a meteor hits your car while driving.
Noaani wrote: » Again, not a good idea for the initial launch, but a great idea for any added DLC.
Vhaeyne wrote: » I personally would prefer a system where the game looks at play time and uses that to prioritize position in the que to login.
AntVictus wrote: » Noaani wrote: » Again, not a good idea for the initial launch, but a great idea for any added DLC. Can we stop calling expansions DLC? It already got muddied enough with ESO doing that, an expansion is an expansion. If it isn't an Expansion then it is DLC, you don't have DLC in MMO's since the "content" in question is already downloaded whether you are using it or not. It's still not really a good idea for an expansion either because of newer players, it's really just a form of gate keeping at that point so again, no.
Noaani wrote: » Atama wrote: » Maezriel wrote: » Atama wrote: » I think having “veteran rewards” based on play time is fine, and having a faster queue is a fair advantage. That said, I don’t know a single MMO that has a real queue. That’s something I remember dealing with in days of yore but that doesn’t happen in modern games. Maybe briefly during a special event but it’s rare. I think it’s a pointless exercise to speculate about how Intrepid will deal with an issue that doesn’t exist. If there's a queue it'll be b/c of the launch. Shadowlands had a queue for about a week until the initial buzz petered out That’s my point. If there’s a queue it will be rare and temporary. It’s really not worth wasting time on something that will almost never happen. This is like stressing about buying meteor insurance in case a meteor hits your car while driving. You're not wrong, it is something that would only happen every so often. However, with Ashes plan for DLC, as far as I remeber, that "not long" would well be once every three months. Even that isn't worth the effort to maintain a system if that system needed constant maintanence, as meteor insurance requires constant payment of a premium. However, if someone offered me meteor insurance for life, for the cost of one of those payments, it would me far more attractive (meteor insurance still wouldn't be worth that, but other forms of insurance that would otherwise not be worth it suddenly would be). With a system like this, Intrepid would only need to implement it once, and that is the only time it needs any attention. After that, it is just "there" doing it's thing when it is needed.
vmangman wrote: » Launch will be crazy and many people will be stuck in a queue for a long time. That is to be expected with MMOs as hyped as AoC. There is really nothing the developers can do about it since layering or phasing would not really work in AoC (due to the node system). The best thing the developers can do is to estimate how many people will be playing and to therefore open enough servers.
Atama wrote: » People are not going to go nuts every 3 months and flood the servers for new content. Not gonna happen. They are not going to be releasing enough game-changing content to draw that much attention. It's not like these are major expansions that will bring people in droves. They won't be releasing The Burning Crusade every 3 months.