An idea regarding Religions and Corruption
Hello, my name is Cas and this is my first forum post so do be gentle.
I will preface this post with a small bit of supportive information.
- First we have no knowledge of the ranks within a religion, at least of the wiki, so I am going to be making some assumptions in this regards.
- Second I have seen that a religions quest has been removed from the corruption removal process, so I'd like to say I am not trying to step on any toes with this post.
Onto my idea. During work today I was conversing about Ashes, mainly about how he wants to be an assassin type of character. He likes the idea of going around and killing whomever, getting their drops, selling them, and saving to buy better gear as his form of item progression. Which, in all fairness, is a valid kind of gameplay in Ashes seeing as it is viable outside the corruption mechanic.
Jokingly I said "It would be cool if I could roleplay a priest and pardon people of their sins." and the idea just stuck in my head all day. A few problems popped up immediately namely "Having too many corruption cleansers", "The cleanses being too powerful", "The cleanses stacking, thus making it possible to have a guild of a few mercs and a bunch of religious priests permanently being purple or green flagged. despite being a murderous group" So, I slowly refined the idea in my head over the course of the day and this is what I came up with.
1.) The highest ranking figure of a religion will be able to once a day, provided they have the "tributes/sacrifices" to complete the ceremony, Perform a ceremony on 1 player to completely cleanse a player of their corruption.
a.) The "tribute/sacrifice" should have a suitable "price" attributed to it based on the severity of corruption. an example being a rare, but not too hard to find, flower to cleanse an accidental red flag. BUT a fully debuffed player would cost a lot of actually rare materials, either costing a lot of time or money to procure, in order to cleanse.
b.)The religious figure would need a personal cost, maybe in the form of prayer points, equal to the sacrifice in order to perform the ceremony.
c.) The cooldown should scale according to the next rounded up level cleanse. Example. if a player is 60% of the way to a full debuff, it should cost 75% of the 24 hour cooldown. making the cooldown 18 hours instead of the full 24.
(This keeps a limit on full cleanses across a server, and provides guilds a reason to train and pour resources into a top tier priest.)
2.) The next tier down should have a cap placed on their cleanses to 50%, so that they are still desirable for a guild to keep a few should they be able to afford the tributes.
a.)the cooldown should also be equal to or greater to 24 hours for the higher tier cleanse. However the developers feel they need to balance having a more accessible tier of priest. We don't want cleanses to be a dime a dozen, as that breaks the corruption system.
3.) The next lower tier should only be able to cleanse themselves, and to a much more restricted degree.
a.) I believe it to be the duty of a priest, let alone a high tiered one, to provide for and help those in need. As such, I would heal those who need it, even if they were red flagged and in combat In order to prevent senseless death.. (I'm not religious by any means, this is just how I think a priest in a fantasy setting should act)
B.) I know this will be abused by those who would love to PK and not suffer much in the way of inconvenience. which is why it is reserved for a high tiered position in the religion, and limited to a severe degree. Maybe it can be a certain amount, no more and no less (excluding going past zero), and only once a day.
This is just a simple idea, and I look forward to any discussion regarding this thread. and maybe with a bunch of community refinement, we can get it implemented in a way that isn't game breaking. The corruption system is brilliant, but I do think that and devout followers of a religion, we should have some cleansing power.
-Cas