Maciej wrote: » My point that UI is going to go through iterations, and adding role descriptors to it eventually is both common sense and industry standard, so I'd expect it to appear.
Noaani wrote: » Why are people complaining about tanks being named after a military vehicle and not complaining about fighters being also named after a military vehicle developed during the same war?
daveywavey wrote: » Noaani wrote: » Why are people complaining about tanks being named after a military vehicle and not complaining about fighters being also named after a military vehicle developed during the same war? I imagine that most "freedom fighters" would take issue with you calling them a plane.
Noaani wrote: » Maciej wrote: » My point that UI is going to go through iterations, and adding role descriptors to it eventually is both common sense and industry standard, so I'd expect it to appear. It isn't standard, but even if it is, it is tacky and shouldn't be a thing. The developers should never tell players outright what they can or can not do. They can give players clues, but never outright tell players.
Maciej wrote: » Noaani wrote: » Maciej wrote: » My point that UI is going to go through iterations, and adding role descriptors to it eventually is both common sense and industry standard, so I'd expect it to appear. It isn't standard, but even if it is, it is tacky and shouldn't be a thing. The developers should never tell players outright what they can or can not do. They can give players clues, but never outright tell players. LOL
Maciej wrote: » They sure as hell do tell us what the classes can or can not do mate. I'm wondering what other completely uncontroversial things I can say that you will then proceed on to disagree with because I said it.
We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity
Noaani wrote: » No they don't. They make the class, and then leave it up to us to figure out what we can do with it.
Maciej wrote: » Noaani wrote: » No they don't. They make the class, and then leave it up to us to figure out what we can do with it. Dude... this entire thread is about the fact that they named the tank class literally "Tank".
Noaani wrote: » If someone wants to try and tank with a mage, the fact that they can pair that with tank, equip plate armor and a shied means they are free to go for it. Add a few buffs to that and you may be successful in some situations.
Maciej wrote: » Adding "Role: Tank" to UI is "tacky and shouldn't be a thing" because "the developers should never tell players outright what they can or can not do", Literally naming the class "Tank" is "suggeting". LOL
Noaani wrote: » Correct. You understand now.
Maciej wrote: » Noaani wrote: » Correct. You understand now. 😂
Noaani wrote: » If you come over to my house
daveywavey wrote: » Noaani wrote: » If someone wants to try and tank with a mage, the fact that they can pair that with tank, equip plate armor and a shied means they are free to go for it. Add a few buffs to that and you may be successful in some situations. And we'll never even know the Mage/Tank augments until someone takes one for the team and makes one.