Lately I started feeling uncomfortable on my desk and I started imagining how cool it would be to game using a controller for my PC, stretching back on a comfortable armchair. Lazy but comfortable.
But I'd like to talk about why mmorpgs shouldn't design their game to be compatible with controllers.
Bellow is an image of a hotbar designed for a keyboard only and one designed to work with a controller as well

On the left hand side you have the hotbar of Lineage 2. Currently I have slotted only 35 actions, MOST OF WHICH have their own unique cool down timer. There are 2 more available hotbars that can house 24 more options. Personally I like to keep my screen clean of UI. This hotbar occupies a tiny space at a corner of my screen, filled with the only necessary actions, and I can enjoy the view of my Gladiator kicking ass. "Only 35 necessary?" At the end of the post I will list all the actions and their functions. I also wanna remind you that all the combat actions have their own cool down timer, some 2-7s, some 2 minutes, some 5 minutes, some 15 minutes, depending on their impact power.
One the right hand side you have the hotbar of ANY class that uses physical damage in ESO. In ESO you have 2 hotbars that you switch between. When you are on the one, you can't use the actions of the other. Each hotbar has 5 abilities, all using a global cooldown of something more or less than a second, and one ultimate. They player can select a potion and have it ready for use. They keys you need for this hotbar are 7. Controllers can manage 7 keys, but the variety of actions as you can see is limited, as opposed to the hotbar of L2, which was designed for a keyboard. I would also like to add that this hotbar you see is used by the class Nightblade and the weapons of choice are dual wield and bow. The Dragon Knight the Templar the Necro the Sorcerer and the Warden will use almost the exact same hotbar during PvE. Same weapons, and 80% same abilities.
When I play my class I want to play my class. Not a small version of it.
My Gladiator, with the keyboard designed hotbar on the left hand side, has all the tools I need slotted to attack different types of players (tanky or bursty) different PvE situations (AoE, Raid, single target farm). I also have 2 more hotbars if I wanted to expand it. In there I have my siege hotkeys and my 1v1 arena competition.
On the right hand side, you have a hotbar designed to achieve more sales, introducing the game to PC, PS, xbox gamers.
On the right hand side, you have a hotbar that let's you slot a VERY SMALL % of the options you have from:
Class
World
Transform
Weapon
Armor
abilities. You are faced with a tank enemy? You'd better hope your settup will be enough. Faced with a bursty enemy? Better hope you have enough options. DPS race boss? AoE minions? Trash mobs during raid? You got 10 abilities. You better hope they are enough.
This is the combat that you have from a hotbar designed for a controller.
The same rotation of abilities vs all enemies in PvP, or PvE for the duration you are in Combat.
If you want to use different abilities you better get out of combat while your friends die.
If you play on consoles you better slot and unslot abilities every time you do a different content.
35 actions slotted may seem extreme to you and that it may fill the screen with UI. Not really.. As you as you learn your class/playstyle you dont need to worry about looking at the hotbar all the time. Minimize it and put it aside.
35 actions may seem meaningless to you. Not really. When they all have appropriate cooldowns and MP costs they are not meaningless. They are great tools. Tools that you use based on judgement to outplay any opponent or danger that appears before you.
Some studios, in order to achieve more sales, branch out to all platforms. But I believe that this lowers the quality of the combat design, and with the above, I support that opinion. Some games offer a better experience on consoles, some offer a better experience on PCs. I hope to see ashes stick to PCs and keyboard/mouse gameplay and I believe they will, since they are passionate about their product.
PS
The 35 abilities:
1
Normal atk
Strongest skill
rage charger (empower..)
Ranged Stun
Melee stun (only with a hammer)
Melee dmg low MP low CD (only with 1handed)
Melee AoE weak short CD
Ranged AoE long CD (strong vs robes)
Reduce danger from enemy melee skills
HP potion (HoT)
Pick up
Overhit (extra XP gained by killing mobs/bosses with this ability)
2
Equip selected 1 handed/shield
Equip selected Dual Swords
Ranged debuff/attack (lower defence)
Increase movement speed for a time
Affiliation transform
Higher transform
Equip helmet for tankiness gear
Equip helmet for dmg gear
rage consumable
Samurai Longswords gear
Deadmans Axe gear
Doom Shield gear
3
Increase atk speed for 1min
Increase atk for 1 min
Resist shock/root for 1 min
Self heal/Increase Max HP
stance detect dragon weakness
stance detect beast weakness
stance detect animal weakness
stance detect insectoid weakness
stance detect plant weakness
Meal buff
Special potion