Kuldjux wrote: » Is this the right room for an argument?
Caeryl wrote: » mcstackerson wrote: » Ok, what other way would you recommend giving value to these cosmetics pre-launch?Without a game, cosmetics have no value. If the game was out, you would be able to use the cosmetic as soon as you buy it but since it's not, there is no reason to buy cosmetics. If you believe ALL FOMO marketing is bad then is kickstarter and all crowdfunding sites that give rewards to backers bad? What about steam sales? Temporary sales are FOMO marketing, do you think all temporary sales are bad. What about limited time events in games that have limited time rewards? That's technically FOMO, are all of those bad? Is it wrong for them to reward players for taking a risk and supporting their development before they have finished it? The value should come from whether people like the aesthetic of the items or not, if they would want to use them. Value should never be sourced from artificial exclusivity. People will buy $25 skins whether they’re limited or not, just look at League of Legends, or FFXIV, or WoW, or ESO. Buying these packs is not ”being rewarded” in any way, especially at this stage. They simply bought a product, maybe one they would’ve bought anyway, but definitely one that’s limited availability played a role in their decision. These are not exhaustible resources being offered. An infinite number of these designs can exist in the game with no additional cost to Intrepid, so they should all remain in the store indefinitely, or on a cycling basis. These are the most respectful ways to approach a cash shop. I’ve already said, as have many others, that not all FOMO is malicious, but all FOMO tactics revolve around getting more (money, time, goods) without any additional investment of resources. So while temporary sales, launch pricing, and timed events fall into the broad category, they are not malicious. However, monthly retiring cosmetics for an unfinished (yet unplayable) game tied into a pre-purchase of $300+ dollars, sold much higher and with more frequency than they would of they simply stayed in the store or cycled through regularly, is what I would consider malicious FOMO tactics. Kickstarter is toeing a fine line and I would actually call the practice unsound in general. Between the asset flips, false promises, investing with no (or very little) tangible return, people who dip with their funds never to be seen again. It’s a system extremely prone to abuses. On top of all of this, the basic point is, if it was about supporting the game, why make the items limited at all? Someone will want to buy an older design for the same price as a newer one, there’s no loss there for Intrepid. What benefit does the monthly time window bring to players? It doesn’t endear new supporters to see a cash shop existing for an incomplete game. There’s no pride to be had in “I paid for this” as opposed to a cosmetic earned via skill/time/dedication within the game. Your argument alone shows how these marketing methods are manipulative, they’ve got you paying for exclusivity rather than the design being offered. If you say cosmetics have no value without a game, then you’ve acknowledged that (to you) their full price is about the limited availability.
mcstackerson wrote: » Ok, what other way would you recommend giving value to these cosmetics pre-launch?Without a game, cosmetics have no value. If the game was out, you would be able to use the cosmetic as soon as you buy it but since it's not, there is no reason to buy cosmetics. If you believe ALL FOMO marketing is bad then is kickstarter and all crowdfunding sites that give rewards to backers bad? What about steam sales? Temporary sales are FOMO marketing, do you think all temporary sales are bad. What about limited time events in games that have limited time rewards? That's technically FOMO, are all of those bad? Is it wrong for them to reward players for taking a risk and supporting their development before they have finished it?
Heruwolf wrote: » Collectors lives won't realistically change if they don't get to purchase something they've been trying to collect, but they will have an emotional response if they can't get the item. You don't get to decide what people get enjoyment out of, and you especially don't get to decide if something will or will not impact someone's life.
mcstackerson wrote: » You realize that without a game you can't appreciate a cosmetic's aesthetics right? Without exclusivity, only reason to buy cosmetics is to give money to the devs. The smart thing to do would be to wait until the game comes out to buy cosmetics as that's when you will be able to start using them and will be able to compare the catalog to see what you really want. You say exclusivity shouldn't add value but what about in game rewards like the league skins rewarded to gold+ players or wows glad mounts and gear. Are those systems wrong, does being rewarded not gain any value from also being exclusive to the players who are able to earn them over that period of time?
mcstackerson wrote: » You realize that without a game you can't appreciate a cosmetic's aesthetics right? Without exclusivity, only reason to buy cosmetics is to give money to the devs. The smart thing to do would be to wait until the game comes out to buy cosmetics as that's when you will be able to start using them and will be able to compare the catalog to see what you really want.
mcstackerson wrote: » You say exclusivity shouldn't add value but what about in game rewards like the league skins rewarded to gold+ players or wows glad mounts and gear. Are those systems wrong, does being rewarded not gain any value from also being exclusive to the players who are able to earn them over that period of time?
mcstackerson wrote: » There are people in this thread sololy using the presence of FOMO as the argument for why this is bad. Not saying you are one. In my post i was trying to redirect that argument to what the real issue people seem to have which is that these skins are only available for a limited time so we can discuss that.
mcstackerson wrote: » To get to your point, I think you can use multiple factors can give something value. You can buy something because you like the aesthetics as well as other reasons like wanting to support the game or having an item people won't be able to get in the future. I wouldn't just buy something because it's exclusive.
mcstackerson wrote: » Heruwolf wrote: » Collectors lives won't realistically change if they don't get to purchase something they've been trying to collect, but they will have an emotional response if they can't get the item. You don't get to decide what people get enjoyment out of, and you especially don't get to decide if something will or will not impact someone's life. I'm going to be a little hyperbolic here but does this mean if i get enjoyment out of having the best gear in the game the devs should just give that to me because they don't know how it will impact me in life?
mcstackerson wrote: » What about never dying the game, do i get to be immortal because the devs don't know how me dying in the game could effect me in real life.
Caeryl wrote: » WoW’s earnable mounts that are rewarded for skilled play aren’t FOMO for the same reasons, obviously.
Heruwolf wrote: » Caeryl wrote: » WoW’s earnable mounts that are rewarded for skilled play aren’t FOMO for the same reasons, obviously. While I'm on your side in general here, I would argue that WoW's earnable mounts have started to become FOMO because of the ability to purchase in game gold and then purchase carries to get said mounts, and then they are also only available during that tier for the Cutting Edge reward. However, that's a different debate and not really relevant to this conversation.
Heruwolf wrote: » mcstackerson wrote: » You realize that without a game you can't appreciate a cosmetic's aesthetics right? Without exclusivity, only reason to buy cosmetics is to give money to the devs. The smart thing to do would be to wait until the game comes out to buy cosmetics as that's when you will be able to start using them and will be able to compare the catalog to see what you really want. Why isn't supporting the game enough of a reason? Why do they need money if the game is fully funded? Why isn't "Because I want that item when the game releases" enough of a reason? Why can't the exclusivity be "before the game launches"?
Heruwolf wrote: » So basically what you are saying is that you're a minority and very picky about your friends?
Noaani wrote: » It also seems more than worth pointing out that since Ashes is a game where the actual content of the game may change on you while you are offline, if you are susceptible to FOMO, this is probably a really bad game for you to get in to. Every single day you will fear that you are going to miss out on something. In that regard, making cosmetics only available for a limited time is 100% on brand for what we should all expect from the game itself.
Maezriel wrote: » There are far too many people in this trainwreck of a thread thinking that their personal ability to magically resist all forms of advertising is in anyway a defense of the store. It's not. It's at best childish and at worst a self masturbatory ego boost. There's not a single human on planet Earth capable of resisting the pull of marketing. Whether it's a sale on chicken in the grocery store or a limited time cosmetic for a game you will eventually fall prey to clever advertising and marketing strategies. Not one person on this forum is special enough to put themselves on a pedestal and attack someone else's self control. Are some people more susceptible to FOMO tactics than others? Sure, but, again, that's not on any of us to call out and try to correct. We don't have a large enough community to have half of it's man-children telling other man-children to grow up. So when talking about whether or not it's healthy for the game, we should keep it about the store and the game and not about the effects marketing has on the individual people in this forum.
Maezriel wrote: » The most consistent defense I've seen for the store is that someone wanted to support the devs and the cosmetics were merely an added bonus. That's fine, that's a perfectly fine opinion to have on the matter and I can respect it.
Maezriel wrote: » However, for many it's the exact opposite where the cosmetics are the reason they spend money and supporting the devs is the cherry on top. I would also argue that the vast majority of cash shops are built exactly this way so it's easy to see why people would have this thought coming into AoC.
Maezriel wrote: » @Noaani you spent the better part of an entire day lecturing me on the definition of emotional manipulation. If I have to stop using that term as a synonym for emotional marketing then it's only fair that you stop thinking that your personal opinion on the cosmetics as the definition for whether or not the store practices FOMO. The fact that the cosmetics are limited time makes it, by definition, FOMO. I have no interest in buying a car so if I see an ad for a limited sale on a car it doesn't effect me in any way whatsoever...doesn't make it any less of a FOMO strategy.
Noaani wrote: » If we then completely disregard all of the above reasons as to why I don't think what Intrepid are doing actually count as FOMO (specifically due to the word "fear" in that abbreviation), and if we just assume that it is, I disagree with most posters here as to the severity of it.
Maezriel wrote: » There's not a single human on planet Earth capable of resisting the pull of marketing.
Noaani wrote: » Likewise with limited edition cosmetics. If a new cosmetic is released, I will decide within 10 seconds of seeing it whether I am going to buy it or not. I make that decision based purely on whether I like it or not, availability is never a factor in my decision - and I simply don't understand the thinking behind people that would let that affect their decision making.