akabear wrote: » Whilst there might be a relative safety from the pk system by participating within caravan fights, I can see that very action escalating conflict to potential fights of recompense be that one on one, clan vs clan or even node vs node.
Merek wrote: » The caravan system, as it stands currently, sounds very themepark-ey. A caravan should just happen, I shouldn't need to flag-on for the event or whatever. Making too many normal day to day tasks "events" ruins them. But again, we'll see...
akabear wrote: » I would have thought that if certain player or players lose their caravan cargo during transportation, then perhaps they might get a little upset at the financial loss and therefore might consider retribution towards those that interfered with the transportation at a later time, be that pk or clan war out side the safe pvp enabled conflict around the caravan.. That is just me, or is there no loss to the to those delivering?
Nightly wrote: » akabear wrote: » I would have thought that if certain player or players lose their caravan cargo during transportation, then perhaps they might get a little upset at the financial loss and therefore might consider retribution towards those that interfered with the transportation at a later time, be that pk or clan war out side the safe pvp enabled conflict around the caravan.. That is just me, or is there no loss to the to those delivering? They do lose a portion of the goods if they lose the fight
Elo wrote: » Just my opinion as someone with very little pvp experience: I like the concept of karma. I know that if someone kills me red vs green, I will immediately run from the respawn, wait for him to be at reduced hp, then exact righteous vengeance as green vs red. I guess that's what karma bombing must mean. I would even prefer the karma system to go further. Let's say someone kills me red vs green. Then when I see him a month later and attack green vs green, then I would like if we both automatically become purple (forced purple on him), so if I killed him then no corruption would be given to me for righting the previous wrong. At that point we would be even, so the next fight would cause corruption. It's just a thought and opinion, I guess it may over-complicate the system. I just worry that under the current system, when I see him a month later and get righteous vengeance. If I turn red, the people standing around will assume I am the bad guy. Again, I am pve raider. Consider me the pvp novice who stepped into the pvp adult discussion.
unknownsystemerror wrote: » Nightly wrote: » akabear wrote: » I would have thought that if certain player or players lose their caravan cargo during transportation, then perhaps they might get a little upset at the financial loss and therefore might consider retribution towards those that interfered with the transportation at a later time, be that pk or clan war out side the safe pvp enabled conflict around the caravan.. That is just me, or is there no loss to the to those delivering? They do lose a portion of the goods if they lose the fight And the defenders lose potential rewards for a successful escort, even if they had no "financial" stake in the creation of the caravan.
insomnia wrote: » Yet another post from someone that dosen't want to get punished for PvP, or attacking someone that dosen't want to be attacked. If you don't want to risk the punishment, don't PvP. How about we wait and see how the system actualy work. The game is in early alpha
Frostshot wrote: » Maybe it has been answered clearly somewhere, but i haven't seen or heard it. What are the conditions under which you will lose items when you die? Is it every time you die, every time you die to a player combatant? Do the same rules apply to loot loss if you chose not to fight back? i.e. un-flagged. Or only if you flag to defend yourself? I know they said corrupted players have a chance to drop completed gear. So I'm guessing that means just other goods are subject to loss unless corrupted. Lots of ??? still on this obviously.
Frostshot wrote: » Thanks for the info, very helpful. Seems like the penalty for being afk and dying is worse than someone who fought back. Seems a little harsh considering there is no fast travel available if something were to come up IRL. Having kids occasionally demands fleeing the keyboard at haste.
Frostshot wrote: » Yeah I remember one time, way way back in Vanilla WoW when a horde shamen was running around standing on low level toons out in front of Iron forge. And my friend made the mistake of clicking on him. Auto attacked and the shamen proceeded to corpse camp him until the flag finally wore off.