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Economy will come after military due to popular vote

skafftarussskafftaruss Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
This title on YouTube after I asked for an update on the economic node. Perhaps @Jahlon knows more. My original thesis was switching a trade skill guild from merchant guild to scientific guild. After all - if you are a seafaring guild that supports both building ships and navigators, what is the best node. Merchant node is waning in my opinion. look at this video and please provide input on its veracity and applications to advanced trade skilling. Thank you. https://www.youtube.com/watch?v=sWmtm4e-g0Q

Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The best node would be any node on the coast. I have often believed an Economic Node would be best on the coast (more access to base resources). I have done some theory crafting but solid information is difficult to come by.
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I wouldn't normally discuss such matters - I made 15 Billion Silver building boat parts in BDO. I aim to build boat parts in Ashes and I didn't want too much competition. I would still aim for an Economic Node on the Coast. I believe Economic Nodes will be useful in terms of support and as a PvPer I can help to defend the economic node. We will have to see how each server generates the node positions. At least you had the same idea as me without me giving the details to you :)
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah man, I expect the process to be difficult though. In BDO we have a Worker Empire. In Ashes we'll have to source Real Life Gatherers and Real Life Processors. It will be a very interesting set of circumstance and I can't wait to delve in.

    Thanks for the video ;)

    P.S Another pro tip which might come in handy, not sure if it will change though :)

    The Vek are astrologers.

    Racial benefits may include navigation on the open seas.
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    If we can get a coastal node to Metropolis Level then the options are quite difficult:

    For me the ability to sell my produce direct to auction houses can't be understated.

    For you, if you want to rule the high seas, you might prefer the fast travel via Scientific Node to gather and reach the port quicker for you and your guild.

    I can't make decisions for you, I can only guide with the knowledge I have (Which isn't infallible at all lol).

    If I can't find an Economic Node on the coast, I will aim for Scientific, then Religious, then Military. One type or more will definitely be on the coast.
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  • JamationJamation Member, Alpha One, Alpha Two, Early Alpha Two
    Not sure if this is going to be the case, but coastal nodes may be at a slight disadvantage of reaching metropolis stage simply because they might receive less overall EXP to reach metropolis level quick enough. Of course, after a while sieges will happen and the coastal nodes would have had a chance to catch up, but the way I'm imagining it is kind of like this image, where a coastal node would have a lower overall EXP pool to draw from compared to something that is surrounded by its Vassals.

    OdnvEXb.png

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I appreciate The Hu, thanks for the spirit and the video.

    I offer thee my favourite band: The Who.

    https://www.youtube.com/watch?v=hHc7bR6y06M
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Jamation wrote: »
    Not sure if this is going to be the case, but coastal nodes may be at a slight disadvantage of reaching metropolis stage simply because they might receive less overall EXP to reach metropolis level quick enough. Of course, after a while sieges will happen and the coastal nodes would have had a chance to catch up, but the way I'm imagining it is kind of like this image, where a coastal node would have a lower overall EXP pool to draw from compared to something that is surrounded by its Vassals.

    OdnvEXb.png

    No sweat, Jamation, I didn't bank on a Metro. The benefit of an Economic Node is they should be quite sparse so the region would still use The Auction Houses and Player Market Stalls enough to facilitate sales.

    The biggest hurdle will be supply and demand. To begin the construction of items we'll need gold or to gather the initial resources. I haven't made conclusive plans, merely theory crafted. For my plan to succeed I don't need a Metro, a Metro would be nice of course.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Jamation wrote: »
    Not sure if this is going to be the case, but coastal nodes may be at a slight disadvantage of reaching metropolis stage simply because they might receive less overall EXP to reach metropolis level quick enough.
    This was my first thought as well.

    I don't see many servers getting a costal metropolis at all until nodes are sieged. It may happen with enough cooperation, but I would think that most groups that have that level of cooperation would be more interested in getting giving themselves the best chances of success at getting any node to metropolis before other nodes, and will instantly see that the best way to do this is to level up a land locked node first.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Naval Content is a big deal for a fair amount of people. If the main competitors are levelling land locked nodes then a coastal node could spring from nowhere. The beauty of the situation is we just won't know until we try. Its not like we can't migrate, you'd just have a 2 week cooldown if you're a citizen somewhere and leave.
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  • Jamation wrote: »
    Not sure if this is going to be the case, but coastal nodes may be at a slight disadvantage of reaching metropolis stage simply because they might receive less overall EXP to reach metropolis level quick enough. Of course, after a while sieges will happen and the coastal nodes would have had a chance to catch up, but the way I'm imagining it is kind of like this image, where a coastal node would have a lower overall EXP pool to draw from compared to something that is surrounded by its Vassals.

    OdnvEXb.png

    This assumes that you can't gather XP for a node in the seas, I couldn't find that anywhere on the wiki but may have overlooked something. I would believe that you can gather seaweeds and the like to push XP towards a costal node.

  • JamationJamation Member, Alpha One, Alpha Two, Early Alpha Two
    Skylarck wrote: »
    This assumes that you can't gather XP for a node in the seas, I couldn't find that anywhere on the wiki but may have overlooked something. I would believe that you can gather seaweeds and the like to push XP towards a costal node.

    Nah, I assumed you could gain EXP from sea actives, but as far as we know there won't be nodes within the sea. So in my mind it would reduce overall EXP gain simply because you're losing out on collecting maybe 3-6 other nodes worth of EXP for the leader node. Since those other nodes would also have their own citizens with their own agendas and such.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Jamation wrote: »
    Skylarck wrote: »
    This assumes that you can't gather XP for a node in the seas, I couldn't find that anywhere on the wiki but may have overlooked something. I would believe that you can gather seaweeds and the like to push XP towards a costal node.

    Nah, I assumed you could gain EXP from sea actives, but as far as we know there won't be nodes within the sea. So in my mind it would reduce overall EXP gain simply because you're losing out on collecting maybe 3-6 other nodes worth of EXP for the leader node. Since those other nodes would also have their own citizens with their own agendas and such.

    This is accurate according to what we know.

    You pass on experience to the node for any activity you do in that nodes ZoI that grants you experience, so that would include activities in the sea if the nodes ZoI extends in to the sea.

    However, as we know there are no ocean nodes, there won't be those vassel nodes feeding experience.

    There may well be nodes on islands off the coast, but since those nodes would likely need ships in order to be worth attempting to use, and ships would need time and resources to build, that isn't exactly assisting with getting costal metropolis nodes in the first round of metropolis nodes on any given server, though may assist after that.
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    We shall storm the coastal nodes like ducks from water!

    https://www.youtube.com/watch?v=PLFzPmPWzBk
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  • If trade routes are disrupted enough, it might be better to be a military node instead of an economic node. If the extra profit potential from an economic node is lost to disadvantages in pvp, then being an economic node isn't worth it.

    The question is how much of an effect will military nodes have? I think the main factor in profitable trade routes will be numbers of people defending or attacking them. I don't think buffs from a military node will have as much of an effect, but we shall see when they decide on the military node perks.
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