Sholer wrote: » "So what do you think?" I think it would be cool af, and I think can be cool if maybe you can take rewards in the "pk town" for kill people (But need to be very difficult)
AntVictus wrote: » No. As already stated, Corruption isn't meant to be a good thing. So my suggestion would be, if you're a ganking clown (which is normally who makes these posts) you better fully understand that your choice now has a consequence.
PlagueMonk wrote: » Should there be an official "Pirate Cove" absolutely not. You should not be rewarded with all the amenities law abiding citizens of the server have. This is basically an instance of having your cake and eating it too. If you choose to PK that is a CONSCIOUS choice you have made and should not be rewarded for it. If you don't like the consequences, don't kill others. However....there is nothing to say Outlaws couldn't establish their own temporary hideouts. You could upgrade an out of the way node and declare in as a PKer safehaven. Don't expect it to last long however as word spreads and a gaggle of Bounty Hunters then descend on your little outpost and wipe you out.
mrwaffles wrote: » PlagueMonk wrote: » Should there be an official "Pirate Cove" absolutely not. You should not be rewarded with all the amenities law abiding citizens of the server have. This is basically an instance of having your cake and eating it too. If you choose to PK that is a CONSCIOUS choice you have made and should not be rewarded for it. If you don't like the consequences, don't kill others. However....there is nothing to say Outlaws couldn't establish their own temporary hideouts. You could upgrade an out of the way node and declare in as a PKer safehaven. Don't expect it to last long however as word spreads and a gaggle of Bounty Hunters then descend on your little outpost and wipe you out. This! The meta of PVP will develop this on each server organically. They'll be in places that are near mobs to work off karma and away from paths and cities to stay hidden from others. Hunting Reds or hiding as one is fun because no place is safe. I'm going to go opposite of this entire post. If you are housing / harboring a Red, say in your freehold, then there should be consequences. Maybe some of your properties functionality no longer works, or when you leave you are now flagged as a co-conspirator (like if you heal / buff a red you're flagged). PS: I'm a hardcore pvp'r. so before you go calling me a pve nub that is only saying this because of that think again. I want a real hard choice to be made before a PK is made. I want players to sweat bullets when they turn RED. Lastly, i've use this gif for the past 3+ years since this is what i crave but this is what it should feel like:
granthor wrote: » You know, if players are going to play the role of a pirate, they will need a lace to hide too. Its not just about the guys on land only.
granthor wrote: » mrwaffles wrote: » PlagueMonk wrote: » Should there be an official "Pirate Cove" absolutely not. You should not be rewarded with all the amenities law abiding citizens of the server have. This is basically an instance of having your cake and eating it too. If you choose to PK that is a CONSCIOUS choice you have made and should not be rewarded for it. If you don't like the consequences, don't kill others. However....there is nothing to say Outlaws couldn't establish their own temporary hideouts. You could upgrade an out of the way node and declare in as a PKer safehaven. Don't expect it to last long however as word spreads and a gaggle of Bounty Hunters then descend on your little outpost and wipe you out. This! The meta of PVP will develop this on each server organically. They'll be in places that are near mobs to work off karma and away from paths and cities to stay hidden from others. Hunting Reds or hiding as one is fun because no place is safe. I'm going to go opposite of this entire post. If you are housing / harboring a Red, say in your freehold, then there should be consequences. Maybe some of your properties functionality no longer works, or when you leave you are now flagged as a co-conspirator (like if you heal / buff a red you're flagged). PS: I'm a hardcore pvp'r. so before you go calling me a pve nub that is only saying this because of that think again. I want a real hard choice to be made before a PK is made. I want players to sweat bullets when they turn RED. Lastly, i've use this gif for the past 3+ years since this is what i crave but this is what it should feel like: I might be wrong, but if you go red, then you can't enter the town safe zones? So trying to hide one in your freehold is out of the question, since its within the towns node area? This is why I said make the outlaw zone, then they can escape for a short while, and these places are open to attacks. But its just an idea.
granthor wrote: » Based on my time in the game UO, aka Ultima Online, where you had a PKer system where you went from grey to red. Grey being your open to attacks cause you killed someone or stole from someone, too red where you are just a killer, and you can enter any towns without being killed by guards. Not sure if this topic was talked about, but I was thinking, why not have a town for the killers? If not a town, then a caravan type, one they can be setup in hidden locations, and can grown to a level 2 or 3 only. This town needs to be one that can be taken down, and could be relocated to a different hidden location. One only known by a few PKers. A safe place for them to call home, and where they can sell or buy goods as needed. Think of it as an outlaw town, one that could be moved after a day or two. A few tents and shacks and this can be a nice place for the villain type players. What do you think? Of course these type of camp towns wouldn't be allowed to be setup close to regular ones. This is just a though, one I am floating out there, to see if others like it or not. So what do you think? Please express yourself.
Noaani wrote: » granthor wrote: » mrwaffles wrote: » PlagueMonk wrote: » Should there be an official "Pirate Cove" absolutely not. You should not be rewarded with all the amenities law abiding citizens of the server have. This is basically an instance of having your cake and eating it too. If you choose to PK that is a CONSCIOUS choice you have made and should not be rewarded for it. If you don't like the consequences, don't kill others. However....there is nothing to say Outlaws couldn't establish their own temporary hideouts. You could upgrade an out of the way node and declare in as a PKer safehaven. Don't expect it to last long however as word spreads and a gaggle of Bounty Hunters then descend on your little outpost and wipe you out. This! The meta of PVP will develop this on each server organically. They'll be in places that are near mobs to work off karma and away from paths and cities to stay hidden from others. Hunting Reds or hiding as one is fun because no place is safe. I'm going to go opposite of this entire post. If you are housing / harboring a Red, say in your freehold, then there should be consequences. Maybe some of your properties functionality no longer works, or when you leave you are now flagged as a co-conspirator (like if you heal / buff a red you're flagged). PS: I'm a hardcore pvp'r. so before you go calling me a pve nub that is only saying this because of that think again. I want a real hard choice to be made before a PK is made. I want players to sweat bullets when they turn RED. Lastly, i've use this gif for the past 3+ years since this is what i crave but this is what it should feel like: I might be wrong, but if you go red, then you can't enter the town safe zones? So trying to hide one in your freehold is out of the question, since its within the towns node area? This is why I said make the outlaw zone, then they can escape for a short while, and these places are open to attacks. But its just an idea. You are sort of wrong, but on the right track. There are no "safe zones" anywhere in the game. The only time you are safe from attack is if you are in merchant mode. You can lock yourself out of other players way in your house, but as far as we know, if someone does manage to get to you, they can still attack you there. However, if you have corruption, all guards will attack you on sight. This means that if a group of corrupt players attempted to level up a node to make it their safe haven, as soon as the node was high enough to have guards, they would attack those same players. If you are corrupt, you are not supposed to have somewhere to run off to. There isn't supposed to be a safe place to go. What you are supposed to do is work off that corruption as soon as you can. If you want to RP as a pirate, the activities that a pirate would actually do (plunder caravans - particularly on the water) doesn't cause corruption. Its only murder hobos that get corruption - people that attack and kill other players that do not fight back.
Mowaby wrote: » granthor wrote: » Based on my time in the game UO, aka Ultima Online, where you had a PKer system where you went from grey to red. Grey being your open to attacks cause you killed someone or stole from someone, too red where you are just a killer, and you can enter any towns without being killed by guards. Not sure if this topic was talked about, but I was thinking, why not have a town for the killers? If not a town, then a caravan type, one they can be setup in hidden locations, and can grown to a level 2 or 3 only. This town needs to be one that can be taken down, and could be relocated to a different hidden location. One only known by a few PKers. A safe place for them to call home, and where they can sell or buy goods as needed. Think of it as an outlaw town, one that could be moved after a day or two. A few tents and shacks and this can be a nice place for the villain type players. What do you think? Of course these type of camp towns wouldn't be allowed to be setup close to regular ones. This is just a though, one I am floating out there, to see if others like it or not. So what do you think? Please express yourself. Mortal Online also had outlaw towns. I like the idea for UO and MO but it doesn't seem like it would fit in Ashes system.
granthor wrote: » Mowaby wrote: » granthor wrote: » Based on my time in the game UO, aka Ultima Online, where you had a PKer system where you went from grey to red. Grey being your open to attacks cause you killed someone or stole from someone, too red where you are just a killer, and you can enter any towns without being killed by guards. Not sure if this topic was talked about, but I was thinking, why not have a town for the killers? If not a town, then a caravan type, one they can be setup in hidden locations, and can grown to a level 2 or 3 only. This town needs to be one that can be taken down, and could be relocated to a different hidden location. One only known by a few PKers. A safe place for them to call home, and where they can sell or buy goods as needed. Think of it as an outlaw town, one that could be moved after a day or two. A few tents and shacks and this can be a nice place for the villain type players. What do you think? Of course these type of camp towns wouldn't be allowed to be setup close to regular ones. This is just a though, one I am floating out there, to see if others like it or not. So what do you think? Please express yourself. Mortal Online also had outlaw towns. I like the idea for UO and MO but it doesn't seem like it would fit in Ashes system. One of the things I remember from UO were the PKer wars at the time of server maintenance. The last few minutes were never saved, and people went ape nuts attacking each other right before the servers went down.