Jamation wrote: » I might be wrong, but I don't think there will be towns outside of the developable nodes anyways? If there are I feel like that's going to take away from the whole node system a bit, which is a huge part of ashes, considering people could just go to these random towns instead of the player established nodes.
granthor wrote: » Well the whole point of the outlaw town would be a safe place for PKers to go, but at the same time it would be out to attacks by the player base. To destroy it would be a great way to earn big rewards, but at the same time shouldn't be easy to take down.
McMackMuck wrote: » If a GREEN is gathering with a mule then you can kill the mule without killing the player and getting corruption.
Lycancoffee wrote: » What they are offering is the idea of having a town where corrupted players can buy, sell and craft things and bank without being attacked by guards, but with guards who would would attack anyone not corrupted.
WhitneyHagasMatsumoto wrote: » Instead of arguing about whether something is meaningful or meaningless, think about whether it would be fun to have it, and you will understand If you only think about necessity, games are not necessarily necessary in life.