daveywavey wrote: » Taming the wild boar has got me even more excited for Ashes Of Creation's animal husbandry. Can't wait to see what combinations I can discover!
Arkethos wrote: » Same - I haven’t gotten them to breed yet though...
Arkethos wrote: » Unless you could craft cold resist clothing, potions/food that protect against cold, etc. that creates demand for player crafting, resource gathering and sets up an economy of constant need.
Arkethos wrote: » Recently I’ve been playing (and thoroughly enjoying) an early access game that has some of the best feeling atmosphere and weather in any recent game I’ve played. Because of the nature of how the weather impacts the environment and your character, you end up having conditions that are unfavorable for sailing, thick fog that makes it difficult to see more than 15 feet around you (both on land and water), heavy darkness at night that promotes the use of light sources (torches, fires, etc.) and status effects such as “wet” and “cold” that reduce stamina regen (or even health loss over time when “freezing” in certain regions). I’d love to see this sort of gameplay in an MMO setting, with region-wide seasons and localized weather events. This truly changes the approach of the player and disrupts the monotony of certain actions... but it also poses an obstacle that is a pleasure to overcome. I believe I saw mention of Weather and Seasons for AOC, but how impactful it is for the players is something I’ve not seen clarified. Does anyone have info on this? I know some members of the dev team do streams and social media that I’ve likely missed. PS - the game referenced in the beginning is Valheim (steam early access). Well worth the $20 as it has broadened my appreciation for environmental effects, weather systems and “fun” gameplay in general. Made by a team of 4 people and it feels better than some AAA releases lately.
Mowaby wrote: » Negative status effects are a good idea for a survival type game. Too many things like that in an MMO just gets tedious and annoying.
Jamation wrote: » I personally am not a super fan of climate conditions in games. Some of my favorite locations to live have a "too cold" temperature, but I hate having to wear a full thing of fur or switch clothes throughout the day simply to exist in a certain part of the map. I'm sure there will be cold/fire/type resistance that could go on armors which would benefit these various climates (like cold resistance to reduce damage from ice attacks more common in a snowy area) but I wouldn't want that to escalate to the point of it being a requirement to experience an area. I think Wandering Mist put it well in saying that mechanics in Survival type games don't always translate over to MMO type games super well.