Its no secret currently combat looks well meh and that's okay as they said they would revamp combat in march, so before march wanted too list what i liked in other games and hope other people chime in on what they like.
Before getting into what id like too see, I do want too say I love that other classes can proc effects from each other, aka mage does more damage with a frost bolt if another class has frozen them with augment. adding too that id love too see the idea of extra damage or effects, too airborne targets and also skills that put targets in an airborne state. Got the idea when they were fighting that level 10 boss and they all got flung into the air.
Airborne State
Examples for skills that could put a target in an airborne state would be mages using a whirlwind like ability which simply lifts targets into the air. think dota 2 Eul's Scepter of Divinity,
https://gfycat.com/favoriteacrobaticblackwidowspider
however instead of being un-targetable they can still do certain skills but would still be able too be attacked. combing this with a ranger who has Powershot which would get an added effect where if target is airborne they are knocked down and stunned for x seconds. their is many possibilities with this airborne state also jumping should count as airborne so we don't see a bunch of jump spamming in combat always looks weird.
AOE
AOE skills in my opinion should be kinda broken, while not being as much damage too a single target as your single target spells they should be at least 75% and as soon as its 2 or more enemies they are much better. the simple trade off for this is that since there's no faction based combat only pseudo, AOE skills should affect everyone. I feel this will add a layer too combat positioning and make people think when in situations that require AOE while also stopping the classic zerg gameplay in large scale battles in mmorpgs. also would love too see more AOE skills for tanks example Darius q.

Animation canceling and combos
Everyone loves combos who doesn't honestly speaking they give that sweet dopamine kick we all love when we get that combo ender with mad damage. the only reason we have combos today is because of animation canceling, no one wants too feel stuck for extra half a second watching that animation end while sitting there thinking about how they wasting their life nah we want too press the next button, now I don't think think we should go the route of having too have 1000apm just too be invited too raid but their should be some skill expression that separates casual good and great players.
really think the airborne state is really under used in a lot of games and with ashes having augments combos between classes would be really fun too see. Please feel free too add input or tell me I'm stupid for thinking these things thank you for reading