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Naval Tradecraft .... Scientific or Merchant Node?

skafftarussskafftaruss Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
edited February 2021 in General Discussion
First I look to @Jahlon for guidance. The conundrum is IF your in a Seafaring Guild do you establish a Merchant or Scientific node? That is crafting ships and Navigators. One opens this question up. The more obvious answer is one next to another. What say you? https://www.youtube.com/watch?v=HSkvn0PaGKA&lc=UgzFNcrFpbAjNy7xjkV4AaABAg.9JaEqvdStXB9JaJ-qReIch and https://www.youtube.com/watch?v=sWmtm4e-g0Q

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 2021
    The conundrum is IF your in a Seafaring Guild do you establish a Merchant or Scientific node?
    You probably take what ever nodes are available, as a single guild won't have much of an impact on nodes past level 3 or 4.

    If you are a trade based guild, you also don't want to establish a single base of operations, you would want people spread out as far as you can reasonably allow for.

    There are several reasons for this, but chief among them is if you base yourself in two nodes, a single siege will wipe out half of your trade empire.

    If you spread that same empire over 10 modes, that means that siege will only wipe out 10%.

    The notion that you need to pick one node and only get the benefits from that for your entire guild is simply not how the game will work.
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  • JamationJamation Member, Alpha One, Alpha Two, Early Alpha Two
    I think this is more a community creations thread rather than a general discussions thread at this point.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Jamation wrote: »
    I think this is more a community creations thread rather than a general discussions thread at this point.

    Indeed.

    I dont understand people that posts video to a forum and expect others to watch it. If you have something to say or to ask, say it or ask it yourself.

    If I have time and circumstances to watch a video,I have time and circumstances to play a game. When that is the decision I have to make, I am not watching the video.
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  • KurgonKurgon Member, Alpha Two
    These videos aren't informative at all. There is far too much speculation and "I hope they do X, Y, and Z." That is spread in with any actual information, and the result is just not very useful.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 2021
    It appears that merchant and scientific nodes are mutually dependent on crafting and selling.
    And crafting and selling is dependant on PvP, which is where military nodes excel. I'm not sure what your point is.
    Plainly speaking and as a teacher, people learn most by visuals.
    While this is true (one of the few things you've ever said that I agree with), the OP of this thread contains 20 minutes worth of video.

    This is a forum, not YouTube. People don't come here to watch video, they come here to discuss. If you watch a video that has a thing that you think is worth discussing, tell us all what that thing is rather than just lazily posting the video that we would have been able to find if we were interested in wasting time with other peoples opinions of how the game will unfold rather than coming up with our own opinions.

    As the videos you are posting are indeed only opinions of other people, there is nothing to learn from them other than learning of the opinion some random person has of this game.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Are you saying YouTube videos are banned? I
    No.

    Like you, I am expressing an opinion.

    The difference is, the opinion I am expressing is my own, not the opinion of some random person with a YouTube channel.
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  • UmataUmata Member, Alpha Two
    I haven't seen the videos but as an officer in a Naval trading guild. We're going for the Scientific Node for a couple of reasons:

    1-we have a crafting division so our crafters will greatly benefit from a scientific node via blueprints and whatnot
    2- Ship component blueprints

    From what I recall you don't need to be in a Economic node to send a caravan so the Economic node becomes less valuable than the Scientific Node.
    Join our Pirate Crew : the Sharktooth Pirates! Let's have an adventure on the seas of Verra and kill our enemies!

    https://discord.gg/gFuVBPdBRa
  • RhuricRhuric Member, Alpha One, Alpha Two, Early Alpha Two
    @Kurgon . You only know what your told to know. IF you have better videos - elucidate us? Please don't show drole Intrepid only videos. That has been my issue and challenge to the Phoenix Initiative. Basically a Frat Boy White Knight network. Are you a White Knight? Much love and understanding. <3

    Those drole intrepid videos are where a lot of the content these youtubers discuss comes from.

    I'm not feeling the love or understanding...
    "Almost dead yesterday, maybe dead tomorrow, but alive, GLORIOUSLY alive, today."
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I rather enjoyed the video's, as I might not of seem them on youtube and check the forums for more often. While there is a good bit of speculation, until we have more solid information that's just the way it is. Keep up the good work!
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