Taleof2Cities wrote: » Honshu wrote: » Taleof2Cities wrote: » The forums should have an auto-reply feature that reminds players the game is still in pre-Alpha 1. All the more reason to voice criticism early, before things start getting cemented. Khronus wrote: » Taleof2Cities wrote: » The forums should have an auto-reply feature that reminds players the game is still in pre-Alpha 1. Nah, that wouldn't be productive. The original posters comments are true and Intrepid will reflect on the feedback (especially since this viewpoint is overwhelmingly consistent). Just because we are in Alpha 1, doesn't mean our feedback should be silenced. I'm not saying we shouldn't voice our opinions. I am saying that it's too early to have a meaningful discussion of animations that are a long way (maybe years) from being polished ... especially when Steven has pre-empted game footage clips by noting animations are placeholders not in their final form.
Honshu wrote: » Taleof2Cities wrote: » The forums should have an auto-reply feature that reminds players the game is still in pre-Alpha 1. All the more reason to voice criticism early, before things start getting cemented.
Taleof2Cities wrote: » The forums should have an auto-reply feature that reminds players the game is still in pre-Alpha 1.
Khronus wrote: » Taleof2Cities wrote: » The forums should have an auto-reply feature that reminds players the game is still in pre-Alpha 1. Nah, that wouldn't be productive. The original posters comments are true and Intrepid will reflect on the feedback (especially since this viewpoint is overwhelmingly consistent). Just because we are in Alpha 1, doesn't mean our feedback should be silenced.
Merek wrote: » I'd rather annoy the shit out of the developers by constantly reminding them these animations suck, so they don't get complacent.
bot wrote: » Taleof2Cities wrote: » The forums should have an auto-reply feature that reminds players the game is still in pre-Alpha 1. And biting your tongue is exactly how you don't operate in a pre-alpha, alpha, beta, or any state of the game. Address it early. This isn't a matter of incomplete animations that aren't fully developed yet, these are issues in creative design.
WhitneyHagasMatsumoto wrote: » But I think the reason why so many people are worried is because they are skeptical that the animators at Intrepid Studios have a different basic policy for animation than what we imagine.
WhitneyHagasMatsumoto wrote: » The only thing I can compare it to is the completed animations in other games, so I'm not sure if the current state is good enough.
Tacualeon wrote: » For what I've read from people more prepared than me, there are certain ways to sell the animation, a lot of time using body mechanics in the 3d models to sell the power of hits. I've seen some animations that are completely off when it comes to body mechanics and the stylistic choices doesn't pay off. That's my only concern.
Noaani wrote: » I'm going to try and say the same thing I have been saying for a while now, but from a different perspective. Go off and google initial sketches of famous artworks. Most pieces of art (paintings, sculptures, buildings, everything) have some form of initial rough sketch. Often these sketches are little more than a general layout of the painting, with little to no resemblance to the final work. These sketches do serve a purpose though - they are placeholders while the final piece is being composed - they give the artist something to work with, something to look at to see what they want to change, to see what works and what doesn't. Right now, people are looking at a sketch of animations and complaining that they are not up to the standard of a finished piece of art. Of course they aren't.
Noaani wrote: » I mean, people have nothing to compare them to, so when deciding if they are good enough or not these people are either not taking in to account the actual and absolute fact that they have no body of work to accurately compare these animations to, or they are taking that absolute fact in to consideration and actively deciding that they are going to make the assumption that the animations are not good enough.
Tacualeon wrote: » 2d art don't move, over time, in a 3d space, over different 3 axis sculptures don't have placeholders Construction of building doesn't work anything like you described
Gentle Snow wrote: » The only people who really get annoying is those who act as if they know what everything should be and the devs are wrong, other than that it is all feeback and even if one point gets brought up many times it should not be viewed as something bad, rather it really shows how much the community wants/does not want something.
rikardp98 wrote: » @Noaani it doesn't matter if the game have 10 years left in development. They decided to make a video (which is great and they should do more) showing off the animation of a lvl 1-10 mage. We then have the opportunity to both criticise and/or praise them.