Noaani wrote: » Atama wrote: » Solid Sneak wrote: » Tank is fine as a class name, it means you are heavily armored Just like all the armored military vehicles we will be seeing in Verra, right? Perfectly fine name. I assume we'll be seeing Ford Rangers as well, right? Or is that another name to change?
Atama wrote: » Solid Sneak wrote: » Tank is fine as a class name, it means you are heavily armored Just like all the armored military vehicles we will be seeing in Verra, right? Perfectly fine name.
Solid Sneak wrote: » Tank is fine as a class name, it means you are heavily armored
Rhuric wrote: » Nissan Rogue
Sathrago wrote: » I agree, lets just turn it into healer to make things simpler.
Atama wrote: » The term "tank" only began to have any connection to armor when tanks were introduced in WW1.
Noaani wrote: » Atama wrote: » The term "tank" only began to have any connection to armor when tanks were introduced in WW1. I mean, this is true, but this is also why my argument for tanks makes actual sense - even if others simply refuse to accept it.
Atama wrote: » Noaani wrote: » Atama wrote: » The term "tank" only began to have any connection to armor when tanks were introduced in WW1. I mean, this is true, but this is also why my argument for tanks makes actual sense - even if others simply refuse to accept it. And what is your argument supposed to be? We know that archetypes and classes will be referenced in-game. NPCs and quests will mention them. For the game to make any sense they need to stay away from anachronisms. No references to disco, or the Internet, or Tokyo. They should avoid language that doesn’t fit. So what is your argument? And hopefully it’s not, “Why does it matter?” It matters as much as anything that can ruin immersion.
Sathrago wrote: » Atama wrote: » Noaani wrote: » Atama wrote: » The term "tank" only began to have any connection to armor when tanks were introduced in WW1. I mean, this is true, but this is also why my argument for tanks makes actual sense - even if others simply refuse to accept it. And what is your argument supposed to be? We know that archetypes and classes will be referenced in-game. NPCs and quests will mention them. For the game to make any sense they need to stay away from anachronisms. No references to disco, or the Internet, or Tokyo. They should avoid language that doesn’t fit. So what is your argument? And hopefully it’s not, “Why does it matter?” It matters as much as anything that can ruin immersion. Well I think "hey there Healer" and "Hey there Tanker" are not immersion breaking. They only need to do a tiny bit of lore to explain tanks and healers are already established as a general term for those that specializing in healing. That's why I felt that Healer fit better than Cleric and Tank works fine if lore is added to support it. People will already be calling them tanks and healers throughout all of our time talking in and out of the game. It's really not that huge of a stretch to do it within the lore too.
Atama wrote: » So what is your argument?
Atama wrote: » Sathrago wrote: » Atama wrote: » Noaani wrote: » Atama wrote: » The term "tank" only began to have any connection to armor when tanks were introduced in WW1. I mean, this is true, but this is also why my argument for tanks makes actual sense - even if others simply refuse to accept it. And what is your argument supposed to be? We know that archetypes and classes will be referenced in-game. NPCs and quests will mention them. For the game to make any sense they need to stay away from anachronisms. No references to disco, or the Internet, or Tokyo. They should avoid language that doesn’t fit. So what is your argument? And hopefully it’s not, “Why does it matter?” It matters as much as anything that can ruin immersion. Well I think "hey there Healer" and "Hey there Tanker" are not immersion breaking. They only need to do a tiny bit of lore to explain tanks and healers are already established as a general term for those that specializing in healing. That's why I felt that Healer fit better than Cleric and Tank works fine if lore is added to support it. People will already be calling them tanks and healers throughout all of our time talking in and out of the game. It's really not that huge of a stretch to do it within the lore too. If they bother it’s fine. My worry is that I’m pretty sure that Intrepid doesn’t care. And that bothers me. It makes me worry about what else they’re going to be careless and stupid about. These little issues, if they accumulate, can end up ruining the experience for players. I don’t want this game to be another failure because they don’t care about the details. And this is a pretty big detail.
Noaani wrote: » Atama wrote: » So what is your argument? Tanks (the vehicle) were named after tanks (the liquid container) in part to disguise their existence, and in part because they shared similarities. It is perfectly within the bounds of video game logic that this exact same set of circumstances could have happened in Verra (or Sanctus) with the development of the first heavy plate armor - someone thought they looked a little like water tanks, and the name stuck. While I am not saying this is or should be what Intrepid do, it is perfectly, 100% within the bounds of video game logic.
Atama wrote: » If that's your argument, that's a very bad one.