Race that contributed most to the node's advancement.[53][59][60] Racial appearance of a node's buildings and NPCs.[61][60] This applies to all nodes, including castle nodes.[62]
bigepeen wrote: » They already plan to have guards that look different depending on the race that contributes the most to a node: Race that contributed most to the node's advancement.[53][59][60] Racial appearance of a node's buildings and NPCs.[61][60] This applies to all nodes, including castle nodes.[62] https://ashesofcreation.wiki/Nodes I'm not sure what you mean by "Does the class change the appeareance of the guards?". Do you mean that because you choose a summoner, that all the guards should be summoners on your client? And for others who choose other classes, that all the guards should be their class?
Cujo wrote: » I suggest submitting your question for the next Q&A. You have a two part question. 1. Do NPC guards come in different archtypes that mirror player archtypes? 2. If so, do those Archtypes have a different appearance? I'm already quite sure, that there will be different "types" of guards, that carry various weapons and do different attacks. Whether they reflect the archtypes in the game. Is not known publicly at least. We do know NPC will have a wide and diverse selection of appearances already, utilizing cosmetics from monthly packs. As well, Intrepid has even shown in game NPC guard armor, made specifically for a lore NPC military unit, that can be earned by the player. tl;dr: very likely NPC guards will have different archtype & appearance.