Tyrantor wrote: » Has it been said anywhere if players will get control on how to allocate attribute points (Str, dex, int, etc)? It seems like the skill trees are going to allow a lot of freedom with creative builds however if we're not able to also adjust our own attributes it seems like we're only getting half the ability to create characters.
Rinta wrote: » For people who are against -- it would be interesting to hear which specific MMOs they played which had stat allocation and where they did not enjoy it, and why.
Rinta wrote: » I am also all for stat allocation, and I think @Vio explained very well where the beauty of stat allocation comes from. For people who are against -- it would be interesting to hear which specific MMOs they played which had stat allocation and where they did not enjoy it, and why. I do get a feeling that maybe the difference of opinions comes more from personal experiences -- older MMO players experienced old MMOs with stats, and newer players only experienced ones without, and people like what they are used to. However if I am wrong and there are specific grievances that people have with stat systems in games they otherwise enjoyed (rather than theoretical grievances they never actually experienced in a game, or grievances about a game they disliked overall) -- we could think together how these could be alleviated while still keeping this versatile tool of character customization available. Unfortunately it seems that Ashes are already firmly on the way of not allowing stats distribution by a player, so these are likely to be idle musings. Uniqueness of character builds in general doesn't seem to be the goal of Ashes (even skills and second archetype can be reset, yesterday's pure damage ArchWizard is tomorrow's buff-slave Acolyte), which is fair enough, but certainly robs some older MMORPG players of some enjoyments they came to associate with MMORPGs. Cheers from a 70+ Luck Priest of Ragnarok Online.