Combat System
Hi ! I've been following all of peon's videos and stuff, and i've been browsing the forums and have been pretty surprised to find that Combat isn't like, an extremely present discussion among the forums.
I think i speak for all players when i say that combat is extremely important. like fundamentally it decides the level of satisfaction i feel for a game. I'm genuinely concerned that they're pursuing a "hybrid" based combat system. ashes of creation seems to be extremely ambitious, i personally think it's a mistake to try and represent this archaic form of combat style. it's world of warcraft-esk, and frustrating. the action combat also looks incredibly lacking. genuinely not trying to bash them by any means, but i think my concern is that they're not commiting to one combat system, and as a result, both are going to suffer. action combat won't really feel very great or the level of satisfaction that some of the Japan titles are putting out, because apparently as steven put it you can mitigate it to "75% of action combat" i think this is a huge mistake in developement. trying to appeal to both masses is of players that mmo's come to isn't going to work over well. cause neither system is going to exist without the presence of the other, meaning they're both gonna feel like s***. Let me know your thoughts on this, i just genuinely want to hear what other people think. My preference is Action combat as i'm sure you've guessed by now, i think action combat is the future. it's far more engaging and the difficult rotations in game in real time, using reaction speeds and iframing is far more immersive and fun. much more skill based, i prefer reaction speeds over which buttons to press in the right order.
To that degree the action combat looks incredibly lacking as i stated before, it looks skyrim-esk style like swinging blindly hoping something will hit. which is.... SUPER underwhelming. i think if i were to make references to action combat RPGS that have revolutionized the system or just perfected it, would be Blade and Soul or something alike vindictus. assisted targetting, with inuitive movement and appropriate skill usage given whichever circumstance you're in. i sincerely think, the classes in blade and soul had an amazing pool of skills where, there was enough skills to not be overwhelmed but not too little where combat felt super repetitive and shallow. Blade and soul had mostly classes with a bottom row of 4 skills, top row of 4 skills, and then some like essential skills like iframes would be placed conveniently on Q , E, or tab would be a special ability that plays a large roll in rotation or a standby skill used to change the pacing of the fight. players were incredible at mastering their rotations. skill wise, employing these skills in really interesting ways through pvp, and pve differently.
Some of these classes would have a secondary state where you could access a new "set" of skills. this was usually due to your change in approach for combat, for instance i played assassin. When i entered 'stealth' it was usually to regress from my opponent because i was losing, or to interrupt the overly confrontational type of combat that the other class excels better in. this allowed me to control the pacing of the fight and create opennings for myself without much danger due to my LACK of confrontational skills available to me.
I think if there are any moderators here of even devs, PLEASE if you are trying to innovate your combat system, take notes at these 2 games as even peon says "wow that feels REALLY good" in his vindictus video. just take notes and please, please do not make action combat into skyrim. it feels super empty and hollow feeling when i'm just swinging at nothing.
Blade and soul i realise is a meme. the devs and the kr company NCwest basically stopped giving a sh** about their players like a year after launch and just slowly started pushing the game downwards. but the initial product they created, the amazing combat system, boss mechanics, CC system felt cleaner and better than any game i've ever played, as much of a meme as it is, the initial product they created was not even comparable to any combat system i've ever played. Just a LOT of wasted potential by NCSOFT. no care in the world for optimization after years of pleading for it. people still play that game and suffer with the utterly pitiful optimized state it's in simply cause the combat, social systems and raids feel so satisfying and challenging in a good way.
Forgive my rant, i'm not trying to make Ashes of Creation into BNS, but i sincerely think the combat system needs more discussion! Let me know what you think! combat stands equally important, as every feature you guys are working on, if combat isn't done right the whole game i feel, really lags behind. Thank you! good luck, you guys are doing amazing. i'm being critical cause a lot of players have so much hope. but i figure it's important to voice the critical concerns.