Hellfar wrote: » My perfect end game would be a horizontal progression system. Lots of challenging PvE encounters, but no level cap increase with new expansions. Just give us more challenging content to enjoy with our friends. I want the skill cap to be high but the gear cap to be low. I don't want to see a system where the next tier of gear outperforms the lower tier by a huge percentage. Vertical progression is a thing of the past IMHO. We've learned from WoW's multiple gear 'squishes' that it is just not a healthy framework in the long term.
Noaani wrote: » Hellfar wrote: » My perfect end game would be a horizontal progression system. Lots of challenging PvE encounters, but no level cap increase with new expansions. Just give us more challenging content to enjoy with our friends. I want the skill cap to be high but the gear cap to be low. I don't want to see a system where the next tier of gear outperforms the lower tier by a huge percentage. Vertical progression is a thing of the past IMHO. We've learned from WoW's multiple gear 'squishes' that it is just not a healthy framework in the long term. The issue with this system is that each time there is new content added, more and more people arrive at their skill cap and can't progress further. Either that, or rather than it being an increase in skill needed, it is simply a case of needing to learn a new trick - which would get really old really fast. While games like WoW and the two EQ games do have issues with vertical progression, they have those issues because that vertical progression has sustained those games for 15+ years. Horizontal progression won't do that.
Hellfar wrote: » To me, progressing in an MMO is not always about how powerful I am.
Noaani wrote: » Blandmarrow wrote: » Noaani wrote: » If you think we will be selling them to you, you will be in for a rude awakening. Everything has a price, connections helps as well. Personally I still think it wont be on such a big scale as you believe it will be. If you have a servers top end content on lockdown, you don't sell the rewards from it. The only (and I do mean ONLY) way those items will be up for sale on most servers while they are still considered top end is if the game has a cross server marketplace. If a market is single server, and if you are the only people getting a specific top end item, you know that not selling it means you will always have an advantage over everyone else. As soon as they get that item, you lose that advantage. If there is a cross server market, then you may as well be the guild that gets the gold from selling the items in question, as you have no way of preventing them from getting in to the hand of people from other guilds. I have yet to see a game with single server markets and top end open world content where people willingly let that top end loot leave their guild. As to scale, 90% of servers will have 90% of the top end raid encounters killed by one guild. Since we are talking just that one guild, you are right that the scale isn't that big.
Blandmarrow wrote: » Noaani wrote: » If you think we will be selling them to you, you will be in for a rude awakening. Everything has a price, connections helps as well. Personally I still think it wont be on such a big scale as you believe it will be.
Noaani wrote: » If you think we will be selling them to you, you will be in for a rude awakening.
Noaani wrote: » 90% of servers will have 90% of the top end raid encounters killed by one guild.
McMackMuck wrote: » Noaani wrote: » 90% of servers will have 90% of the top end raid encounters killed by one guild. Is this your opinion? I'm not countering it because I don't have any data to counter with. I was just wondering what the source of this information is?
Javionn wrote: » Unless your guild is full of just friends/family that you trust and know that they won’t screw you over.
Noaani wrote: » Javionn wrote: » Unless your guild is full of just friends/family that you trust and know that they won’t screw you over. This is very much the case. Our guild will not have more than 50 players in it, and 35 of those I have been running top end content with for 17 years. Top end guilds are not exactly prone to spying. Also, it is fairly standard that if you sell a piece of raid loot, you are out of the guild. This is standard in games without PvP, so in games with it, the rule just becomes more important. The only thing left is if we lose an item via corruption, but we have systems in place to prevent that - depending on how the system goes live.
Javionn wrote: » So basically you’re saying that the game is gonna be a race to monopolization.