FuryBladeborne wrote: » Personally, I don't like the idea of changing the intent of family summon from enabling friends to quickly start playing together into a primary purpose being a way of avoiding working through a dungeon after death.
Meytal wrote: » I don't know what any of you have against fast travel. Some of us have only limited time to play the game. No-one actually has to use the fast travel. You don't like it, don't use it. You want to take 2 hours to get from point A to point B so you can enjoy the scenery. Go for it. Maybe for the non fast travel people you'll even gain some advantage and found quests along the way. That's great. I personally like fast travel.
Meytal wrote: » I don't know what any of you have against fast travel. Some of us have only limited time to play the game. No-one actually has to use the fast travel. You don't like it, don't use it.
VmanGman wrote: » Meytal wrote: » I don't know what any of you have against fast travel. Some of us have only limited time to play the game. No-one actually has to use the fast travel. You don't like it, don't use it. You want to take 2 hours to get from point A to point B so you can enjoy the scenery. Go for it. Maybe for the non fast travel people you'll even gain some advantage and found quests along the way. That's great. I personally like fast travel. @Meytal Wandering Mist answered your question perfectly. If you personally like fast travel and it’s a deal breaker for you, then you might not like AoC because thankfully it will have very limited fast travel. Edit: word
CriminalCupcake wrote: » I feel that with a lack of ANY AND ALL fast travel, players may be inclined to sit really close to their home node's City
Noaani wrote: » CriminalCupcake wrote: » I feel that with a lack of ANY AND ALL fast travel, players may be inclined to sit really close to their home node's City This *may* happen, but if it does, that just creates opportunity. If I were playing a game where I spent a lot of my time on and around one of five cities, with each of those cities having unique content for each level range, I could see it being a really interesting adventure to spend some time getting ready, and then heading off to spend some time on the road, then spend a week at a different city. You would have the opportunity to run content you wouldn't have seen, you can interact with players you've never heard of, and if it is a different node type, that would mean you have different amenities. I dont think the game would be quite like this, as I wouldn't expect it to take that long to get around, but the general idea of this is still relevant that you would have your home node with its content, and heading off anywhere else is a bit of an adventure.
CriminalCupcake wrote: » I feel that with a lack of ANY AND ALL fast travel, players may be inclined to sit really close to their home node's City, and it'll dampen all aspects of the game anyways. We already see people afk in town for hours at a time at max level just due to not wanting to put in effort to go somewhere. The few options that we'll have access to shouldn't be gamebreaking, as in whole guilds zerging a zone, but instead, be a minor convenience. And i think that's what the current FT vision is.
CriminalCupcake wrote: » I feel that with a lack of ANY AND ALL fast travel, players may be inclined to sit really close to their home node's City, and it'll dampen all aspects of the game anyways. We already see people afk in town for hours at a time at max level just due to not wanting to put in effort to go somewhere.
Noaani wrote: » I think the current system with the family summons is already too much. If you travel to a location, you should take in to account the need to travel back.