nanfoodle wrote: » Its endless what can happen and the players will shape the world because of it. Each server will end up being vastly different because of it.
Zyfrig wrote: » nanfoodle wrote: » Its endless what can happen and the players will shape the world because of it. Each server will end up being vastly different because of it. So a massive unorganized free for all brawl is in the cards? Sounds good to me.
nanfoodle wrote: » Zyfrig wrote: » nanfoodle wrote: » Its endless what can happen and the players will shape the world because of it. Each server will end up being vastly different because of it. So a massive unorganized free for all brawl is in the cards? Sounds good to me. The flag system stops this game from being a FFA kind of game. It is open world PvP with guild wars. There will be some protection for ones that dont want to PvP at times.
VmanGman wrote: » nanfoodle wrote: » Zyfrig wrote: » nanfoodle wrote: » Its endless what can happen and the players will shape the world because of it. Each server will end up being vastly different because of it. So a massive unorganized free for all brawl is in the cards? Sounds good to me. The flag system stops this game from being a FFA kind of game. It is open world PvP with guild wars. There will be some protection for ones that dont want to PvP at times. @nanfoodle It can absolutely be a FFA. If 3 (or more) different parties with combatant players show up to a dungeon, gathering area, or anything else that can be fought over, then you can bet that you will have a FFA between the different parties.
VmanGman wrote: » @nanfoodle Did you read the part where I said “combatant players”? There is no corruption if you kill combatant players. I didn’t say that it will happen all the time. I’m just pointing out that it’s incorrect to say that he flagging system prevents FFA fights from happening.
VmanGman wrote: » @nanfoodle what I said is not incorrect.
VmanGman wrote: » @nanfoodle well, you’re newer here so that’s understandable.
nanfoodle wrote: » I have been reading this forum and only just started to start reply to help clear up misconceptions about this game people put forward
akabear wrote: » So, here is a question.. If my understanding is correct from what was stated above, if you die as a red then you do not lose XP rather you accumulate negative XP which would then have to be worked off later before you can gain XP again. What is the implications of this for anyone that is at Max level?